DESCRIPTION OF BETRAYAL AT KRONDORBetrayal at Krondor is an MS-DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in 1993.Gameplay occurs mainly from a first-person perspective while traveling the overworld, dungeons, and caves, but switches to a third-person view during combat.Each chapter's main plot usually takes place completely within one or two regions of the game world. However, the player is given enormous freedom to explore the world however they wish, with ample opportunity to perform optional sub-quests and enhance their characters' abilities, gain cash, upgrade weapons and armor, and so on. Only certain locations are accessible in each chapter, though the player is free to explore anywhere within those boundaries as well as take their time performing quests. While traveling, the party camps in the wilderness to rest and recover lost health and stamina, provided that there are no enemies in the vicinity.
Browse By PC FAQ Games Index:Betrayal at Krondor PC-WalkthroughBetrayal at KrondorHINTS-Chapter 1Locklear and Owyn escort a Moredhel prisoner named Gorath, to Krondor.The strategic and political importance of this trip South will become clearsoon enough as you adventure.KrondorKrondor is the Southernmost city in the Kingdom of Midkemia. If you arehaving trouble finding it, refer to the color map included in your box. Youwill find it along the coast of the Bitter Sea, just East of Sorcerer's le.Moredhel Word LocksSpin the tumblers on the chest until they spell the correct answer to theriddle!Magical Trap South of Zun.South of Zun you will encounter a magical trap with four crystals thatrise out of the ground.
You may click on your RETREAT button, (it could takeseveral tries), and bypass this trap, taking another route to Krondor; oryou could attempt to 'solve' the puzzle. In this case, walking between likecolored crystals will trigger a magical lightning bolt that could kill amember of your party. Try walking around the deadly pairs. Tap the 'G' keyon your keyboard if you need extra help.KrondorWhen you get close to Krondor, you will be prompted as to whether you wantto continue following the road that leads toward the castle. Answer 'YES'then wait until the picture of the castle appears.
Move your cursor overthis picture and you will see it change to words like 'SHOP', 'INN' and'PALACE.' If you left click when the cursor says 'palace' you will learnthat the gates have been jammed. Move your cursor down to the cliff facebeneath the gates and you will find an alternate entrance into the castle.SewersYou will not be able to get into the palace from the sewers until you havefound a character named James.
He has been cornered by a group of Nighthawks(wearing black) in the NW corner of the sewer network. You must kill them,then head down the side passage that branches off to the North.The Palace GrateJames will give you a key to unlock one of the grates leading up into thepalace. (The key will show up with your other keys automatically.) You'llfind the grate in a room East of where you found James.
When you see aladder, click on it with your left mouse button. From the 'lockscreen' dragJames' key to the lock and release your button. If you've found the correctladder, the lock will open and you will have successfully completed thefirst chapter!Chapter 2James and Gorath meet Owyn in the sewers under Krondor and together theyhead to the town of Romney to rendezvous with a detachment of King Lyam'stroops at the Black Sheep Tavern.SewersThe sewer exit is South. You will exit the sewers through the same entrancethat you used in chapter one.The NighthawksNighthawks dress all in black and you'll encounter a powerful group of themnear the temple of Ruthia.
If you are having trouble killing them, tryhugging the mountain range South of the road and you should be able to slippast them without being detected.RomneyDue to the Guild war in and around Romney, Mitchell Waylander will refuse toallow you into town without a Glazer's Guild seal. If you haven't been toSilden yet, you will find an important clue regarding the Guild seals in achest outside the city.A Glazer's guild sealSearch for a farmhouse just West of the town of Lyton. (You may run into MaxFeeber, the farmer who lives there.) Search the barn and inside you willfind four Glazer's Guild seals!The PlagueThe fever mad townsfolk who attack you outside Silden will give you theplague. For a cure, continue into town and left click on the ship on theright side of the screen-it will take you to the Temple of Eortis onTemple Isle.
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Inside the temple, left click on the curtains that lead intothe cloisters and then choose the TALK option from the menu. The priestesswill cure you of the plague as you leave.Chapter 3James, Owyn and Gorath must discover who was responsible for killing theKing's soldiers at the Black Sheep Tavern. They must solve the mystery ofthe spyglass and the spider, then find enough evidence to convince Aruthathat Nighthawks are operating in the area. You should start by talking tothe people in and around Romney.The killer of the King's menYou will uncover many clues by talking to the people in and around Romney,but you will learn the most valuable information by heading Northtoward thetown of Kenting Rush. Check out the Temple of Kahooli North of town and talkto the Priest.Priests at the temple of KahooliYou won't learn anything at the temple of Kahooli until you have proven youare pious in the eyes of their god. To do this you must drop ALL your foodin a bag, then use the ENCAMP option until all your characters are'starving.'
Only then should you enter the temple and talk to the priest.Navon Du SandauThe priests at the temple of Kahooli will implicate Navon Du Sandau as theleader of the Nighthawks and the man responsible for slaying the King'ssoldiers. You will find him on the road, in or around the town of KentingRush.Nighthawk Headquarter'sHaving killed Navon Du Sandau you must now find evidence of Nighthawkinvolvement in a Moredhel attack on the Kingdom.to take back to PrinceArutha in Krondor. You may find what you seek behind the waterfall, which isjust North of the Temple of Banath, between Cavall Keep and Prank's Stone.It will be down a dirt road that branches West off the main road.The locked door at the Nighthawks quartersTo enter the caverns behind the waterfall, move your cursor around near thebase of the falls until it changes to the word ENTER, then press your leftmouse button. You will need a 'Knight's Piece' to get past the door.Knight's pieceHead back to Kenting Rush and attempt to use the well on the South side oftown.The Virtue WallThe lock on the well in Kenting Rush can only be opened with a 'virtue key.' You will find such a key in the shop in Kenting Rush. There is also a keylocated in a grave North of Prank's Stone, next to the river.Evidence against the NighthawksOnce you've entered the caverns behind the waterfall, head NE. You will needNavon Du Sandau's cellar key to get into his room.
Once inside, you willfind a Moredhel wordlock chest, which contains the evidence you need to endthe chapter! The answer to the riddle is: 'Darkness.' Chapter 4Owyn and Gorath must escape from the dungeons at Sar-Sargoth and then fighttheir way South to The Teeth of the World.and freedom!The Dungeons at Sar-SargothThe door South of your starting location when the chapter begins, is theonly way to get to the upper level of the mine. To open that door you willneed to find an interdictor key. You may find an interdictor key by goingthrough the East door.
You will need a Guildis Thorn key to open the Eastdoor. Once through the South door, simply head south, then west. The upperlevel is much smaller then then other levels. The exit is NE of the airway.Nalar's RibNalar's Rib is an extremely powerful, yet non-essential item that you maywant to spend some time looking for. It can be tricky to find. First, youmust collect the emerald and the note from the skull at Sar-Sargoth.
Then,when you leave the city, head south - off the main road - until you hit amountain and a graveyard. Go around the West side of the mountain andcontinue heading south until you trigger a magical trap with three Ogremagicians in it. Once this is dealt with, head SW and look for a large stoneslab among a group of trees.NorthlandsThe easiest and most painless way to get out of the Northlands is to findIrmelyn in the Giant's Broth Tavern in Armangar. He will ask you to rescue acharacter named Obkhar from the naphtha mines nearby.Obkhar and the Naphtha minesThe naphtha mines are located NE of Armangar. Go around the North side ofthe mountains separating the river and the road, then follow the riverSouth.
You can squeeze between the river and the mountains and enter asecluded canyon. The entrance to the naphtha mines is across the bridge.Obkhar is located NE of the cave entrance.CullichCullich can be found in a house South of Caern and West of the crossroadsthat lead to Raglam and Wyke. Use your brass spyglass, or have Owyn cast anEyes of Ishap spell if you are still having trouble.MoreaulfMoreaulf is located in the town of Harlech in one of the Northern dwellings.You will need to cast the spell 'And the Light Shall Lie' in order to speakwith him. (Only Cullich can teach you this short duration spell. HINT: Itcan be cast several times in succession to increase the duration.) Moreaulfwill only give you the password for the guards on the bridge if you havetalked to them first.The bridge to northlandsBefore you talk to Moreaulf (using the spell 'And the Light Shall Lie, ofcourse) you should attempt to cross the bridge by heading south pastArmangar. This way you will be able to ask him about a 'password.'
Once youhave received the password from Moreaulf, simply head back to the bridge andyou will be allowed across.Chapter 5James, Locklear and Patrus help Duke Martin and Baron Gabot prepare adefense for the impending Moredhel attack on Northwarden. The first placeyou should go is back to Northwarden to talk with Baron Gabot. Then headsouth and look for Duke Martin, he won't be too far from the castle.The three chestsThe three chests Duke Martin tells you to find aren't far away. Head NW andwalk around the hills if you have to. When you find the chests the wordlockanswers are: 'onion', 'outside' and 'door.'
The only poison that will workon the rations is 'coltari' poison, which can be purchased nearby. You mustput the rations in your inventory, poison them, then return them to eachchest.Tamney the MinstrelTamney the Minstrel can be found in a barn near the town of Dencamp on theTeeth. To open the barn door, at least one member of the party must have aSTRENGTH rating of 30 or more. If this is a problem, you can buy a strengthbooster called 'Fadamor's Formula' at a shop nearby. The geomancy stonesTamney asks about are in a cavern East of Dencamp.
There are two side roadsthat lead North to the cave entrance. Once inside you will find the stonesin a chest to the North.The GoblinsThere are FAR too many goblins guarding the entrance from the Kingdom intothe Northlands.
This is my series of video walkthroughs for Snakebird. I've put videos for every region in different sections. I highly recommend you to try to complete the game before looking at the solutions! This game is very hard, but very satisfying too. Star Level 2. Star Level 3. Star Level 4. Star Level 5. Star Level 6. Final Final Level. Snakebird - Level 2 Walkthrough Make sure to hit that 'LIKE' button,Thanks!: Enjoyed?Subscribe now! What's up guys!?Today i'm bringing you Snakebird Walkthrough! Full playlist of Snakebird. See my Snakebird review here. Walkthrough: The controls in Snakebird are simple, but the puzzles themselves are deviously tricky. The goal of the game is to lead the bird to fruit, which will make the bird grow longer. Once he eats all the fruit, the portal will open and he needs to head through it to complete the level. The directional actions here are as follows: Left (four times), left, up, right, up (banana), left, up, right (eight times). After doing that, grab the strawberry and enter the portal. Those first two actual levels may have been pretty straightforward, but this is the level where you will first be dealing with spike blocks. Snakebird level 6.
You have no other choice but to pay them what they areasking. The quickest way to raise the money is by selling the diamonds yougot from Tamney. It might be worth your while to search around for a shopthat will give you the best price.The war planes in RaglamCaptain Kroldech is occupying one of the houses in Raglam, and he has theplans.
To get the plans away from him, talk to the engineer who lives in thehouse next to the tavern in Raglam.The engineersThe engineer will only talk to the group if Patrus plays the lute POORLY.The trick here is to lower Patrus' barding skill. The easiest and safest wayto do that is to get him drunk!
(After you fierd the catapult) The engineerwill tell you where to find the missing catapult part. Retrieve it from thebox near the river (be careful, it is trapped), then head to the catapultand click on it with your left mouse button. Once the catapult has beenactivated, head back to Raglam and click on Kroldech's house. The plans areinside.Moredhel spellcastersAfter returning to Duke Martin with the Kroldech's plans, the Duke will giveyou one more task. This one will involve finding six invisibleMoredhelspellcasters and eliminating them. (They are SE of Dencamp on the Teeth,near a house and well, which are both South of the main road.) (Killingthem.)THIS IS AN EXTREMELY DIFFICULT COMBAT SCENARIO and it may be necessary totry it many times before you succeed. Here are some tips: Use restorativesbefore the combat to boost your characters up to full HEALTH, and use themduring combat if possible.
Move your fighters into their ranks - they can'tuse their magic if you are standing right next to them. Also, make sure yourarmor and weapons are in peak condition, and if you have any potions orweapon or armor enhancers - use them!Chapter 6Owyn and Gorath must find Pug and Gamina.
Their only clue is a crypticmessage burned onto the wall in Pug's room at Krondor: The Book of Macros.When the chapter begins, search the sewers carefully.Sewers under KrondorYou will encounter a character named Katt in the SE corner, almost where thehallway dead ends. (Try heading East from the four way intersection near theentrance.) She will ask you for the Idol of Lassur, which is located in thesecond level of the sewers. The chest it is located in, is trapped.The Pantathian serpent priestsIf you head East towards Malac's Cross, watch out for the Pantathian serpentpriests surrounding the town. There are a lot of them and they are verydifficult to kill. Stock up on restoratives and use them before and duringthe battle if possible. This would be a good place to use your armor andweapons enhancers, as well. You might pay a visit to Malac's Dragon whileyou are in the area.
It is NW of Malac's Cross.Abbot GravesWhen Abbott Graves asks you to find Mitchell Waylander, head to Sloop. Hishouse is located near the shop. He will give you a note to take back to theAbbott.The key to Stellan's houseThe key to Stellan's house is located on a dead body just outside Krondor.Stellan's house is located in Eggley.
Once inside you will find a map thatwill lead you through a secret entrance into the libraries at rth.SarthYou will not be able to get into Sarth by the normal means. Find the key toStellan's house and retrieve the map that will allow you to enter thelibrary through the caverns underneath. You can enter the caverns by leftclicking near the bottom of the Sarth background, when your cursor changesto the word 'ENTER.' Once you have found the stairs leading up to thelibrary, search the shelves carefully until you find the information you areseeking.Elvandar forestThere is only one way to get into Elvandar: through the mines of the MacMordain Cadall. You will find the mine entrance on the Western side of theroad, South of LaMut. Prince Calin will help you get through the ElvandarForest.
He is located in the NE corner in a secluded area. Do not cross theriver if you hope to find him.TomasTomas can be reached by either passing through the Ancient Ruins, or byfighting your way to the NW corner of the forest.
The Ancient Ruins arelocated on the Western side of the forest, North of a river intersection.When you reach the Easternmost mountains, head North to avoid the deadlySleeping Glades. You will need a key of lineages which you can get fromPrince Calin.Chapter 7James, Locklear and Patrus search the Dimwood forest for the Rift Machine.To start, head SE when the chapter begins, and cross the small bridge whenyou come to it. Head SE from the bridge until you encounter Duke Martin.
Ifyou continue to head SE you will also run into Obkhar. Both will givehelpful information.Passwprd for the bridgeThe password for the bridge can be found in a Moredhel lock chest in the NEcorner of the forest. The answer to the lock chest is 'snowflake.'
Onceyou've crossed the bridge you will have to find and talk to Moreaulf. HeadEast along the river until you run into him.The chestThe chest is located in the SW corner of the forest in a box canyon. Theanswer to the wordlock puzzle is 'victory.' Path to the magical itemYou will need to find Squire Phillip. Look for him due North of the chest,but it will be necessary to go around several mountains and foothills. He isheavily guarded so be careful!The Rift machineThe Rift Machine is located near the center of the forest on a peninsulasurrounded by rivers and mountains. One of the mountains is just anillusion, conjured up by enemy magicians to hide the location of themachine.
This mountain must be walked through.The enemies around the Rift machineGoblins are particularly susceptible to the Mind Melt spell. If you don'talready possess this spell it might be a good idea to find it. The otheroption would be to take a chance on Rorics Seal. This magical item willautomatically cast Mind Melt, but there is about a 30% chance it willbackfire and affect the caster instead.Chapter 8Owyn and Gorath search for Pug and Gamina on a hostile, alien world.
Itwould be a good idea to head north when the chapter begins. Find themarble-looking pillars and click on them. It would also be a good idea tostock up on food.you'll need it in chapter nine!Using magicTo use magic in this strange world, Owyn will first have to find a crystalstaff.
You can find a crystal staff in one of the dwellings in the NE cornerof the island, next to a mountain. There may be others as well. You willalso need crystallized manna to 'rub' on the staff. Raw manna can be foundby left clicking on certain crystal growths out in the world.Health crisis!There is a dangerous area in the SW corner of the island. You may not passthrough this area until you have found the pillars to the North and freedPug.The cup of Rlnn SkrrThe cup of Rlnn Skrr is located near the SE corner of the island. You willfind it in a dwelling, heavily guarded by Panth-Tiandns.PugYou will find Pug in the NE area of the island, in a dwelling next to a mainroad. If you return the cup of Rlnn Skrr to the pillar of Dhatsavan, thenclick on the pillar again you will be teleported to Pug's location.GaminaGamina is trapped in a crystal cage in an underground cavern.
The entranceto the cavern is west of the three bridges, and on the north side of theriver.The wind elementalsThe Wind Elementals you will encounter in the underground cavern can ONLY bekilled with a spell called 'Strength Drain' (This spell is located in the SWcorner of the island.) Because the Wind Elementals regain strength andhealth every turn, you must deplete them completely in order to kill them.The easiest way to do this is to have both Pug and Owyn cast the spell onthe same creature. If the first blast doesn't kill it, the second surelywill.Chapter 9Owyn, Gorath and Pug must prevent Makala from reaching the Lifestone. Thismeans they will have to find and kill the six spellweavers that the TsuraniGreat One brought with him from Kelewan. It is important to retrieve a keycalled a 'Ward of Ralen-Sheb' from the body of a goblin in the first roomyou encounter.The oracle of AalThe Oracle of Aal can be found by going through the North door of the firstroom you come to.
The Oracle of Aal is located in the NE area of thecaverns.Getting to the second levelThe second level entrance is on the NE side of the caverns. Head through theEast door and avoid the deadends to reach the entrance.The SixIt will be necessary to search nearly every room and passageway to find TheSix. You will discover they are all heavily guarded.The final combatThe cup of Rlln Skrr may be used over and over again in Chapter Nine tolearn spells.