Get the latest Ferrari Challenge Trofeo Pirelli cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for PlayStation 2 (PS2). CheatCodes.com has all you need to win every game you play! Ferrari Challenge lets you drive just about any car you want.as long as its a Ferrari. This time, the licensed Ferrari racing game adds weather effects, a livery editor, new tracks, and a new focus on the Challenge series of cars, mainly the F430.
A Mark Cale Production | |
Dedicated to | Natalie Paris |
President | Mark Cale |
Executive Producer | Mark Cale |
Car Handling and Race Consultation | Bruno Senna |
Race Instructor | Tiff Needell |
Game Concept and Design | Mark Cale, Dave Thompson, Gareth Wright |
Ferrari Research and History | Tony Willis, Mark Cale |
Head of Production | John Twiddy |
Chief Operating Officer | Patrick Cadore |
Sales Director | Peter Ball |
Sales Manager | Luiz Ferreira |
Additional System 3 | |
Packaging & Manuals | Joe Walker, Tim Best |
QA & Testing | Gameshastra, Thorsten Sch채fer |
With Special Thanks For Support From | Natalie Cale, Klara Cale, Tim Hymans, Malcolm Swetnam, Lorenza Lavezzi, Massimo Fideli, Antonio Ghini |
Eutechnyx | |
Managing Director | Brian Jobling |
Director of Business Development | Darren Jobling |
Executive Producer | Dave Thompson |
Producer | Mark South |
Lead Programmer | Craig McHugh |
Programming Manager | Andrew Perella |
Technology Manager | Mark McClumpha |
Creative Manager | Mark Barton |
Design Team | Gareth Wright, Kevin Shaw |
Programming Team | Alex Busby, Andy Buck, Ashley Canning, Ben Kenwright, Caleb Leeke, Carl Wade, Christopher O'Connor, Darryn Robson, Dinesh Kumar, Erwan Bancal, Hong Zhou, Ian Downing, James Chilvers, Jason Gowthorpe, James Parr, John Payne, Kieran Hall, Martin Wilson, Matthew Hodges, Nathan Whitaker, Remi Tache, Romain Blanchais, Stephane LeRoy, Steven Clayton, Thomas Simonnet |
Game Setup | Graham James, James McCreadie, Jonathan Urwin, Stuart Barnett |
Internal Audit Manager | Jon Murray |
Internal Audio | Greg Loscombe |
Track Production Manager | Richard Coates |
Graphics Team Eutechnyx UK | Alan Kwok, Chris Brown, Christopher O'Connor, Christopher M. Owens, Christer Stormark, David Yare, Jonathan Chater, Lee Doyle, Neil Gowland, Omer Younas, Paul Davidson, Rachel McClumpha, Ryan Lewis Davies, Stan Ward, Terry Jackson |
Eutechnyx QA | James Pearson, David Little, Martin Anthony Colling (credited as Martin Colling) |
IT Support | Andy Gray, Marc Schuszler (Kheops) |
Ferrari Handling Consultant | Bruno Senna |
Voice Recording Direction | Paul Jobling |
Voice Recording | Adrian Sear (at Sound Tracks Studios) |
Additional Programming | Peter Davies (at Digital Acorn Limited) |
Additional Graphics | Anthony Ferrandiz, James Palmer, M-Inverse Holdings Limited |
Additional Sound | Octagon Music Productions, The Audio Guys |
Music Direction | Todd Eckert |
With Thanks to | Alan O'Dea, Amanda Jobling, Arwen Duddington, Claire Holliday, Gino Yu, Hayley McLoughlin, Jose Rueda, Michael Evans, Nicola Wells, Rosemary Temple, Simon Jones, Simon Byron, Tony Coles |
Eutechnyx Hong Kong | |
Studio Manager | Vivian Luke |
Lead Artists | Chi Chung Mok, Dennis Fong, Gary Leung, Tam Twok Tung |
Graphics Team | Bus Tsui Chun Kai, Billy Lai Man Ho, Kenneth Ka Nang Wong, James Pang Ka Ho, Annisa Chan Ching Man, Janet Ma, Wong Fung Yin, Julieta Ng Ho, Plato Leung Pak To, Chris Chan King Yui, Wong Chi Kin, Sin Ka Lok, Sin Man Chiu, Kam Yuen Tat, Kwok Kwan Lok, Ho Wai Piu |
Eutechnyx Chengdu | |
Office Manager | Jacqueline Shen |
Lead Artist | Shera Xu |
Lead Car Artists | Viny Peng, Roy Zhuang |
Lead Environment Artists | Nick Guo, Square Fang |
Car Team | Wei Lee, Reee Wang, Licki Chen, Sean Guo, Eric Qiji, Squall Chen, York Xiao |
Environment Team | Cookie Lee, Terry Zhong, Zelos Zeng, Henry Zhang, Tom Wan, Lisa Wei, Kin Yang, Alan Tang, Yu Zhao, Smilelin Deng, Bob Shi, David Chen |
Ferrari Challenge Music Credits | |
'To Fix The Gash In You Head' | Oliver Ackermann (Writer), Remixed by The Clapp. Published by Death by Audio Publishing, Performed by A Place To Bury Strangers, Courtesy of A Place To Bury Strangers |
'Fat Kid' | Written by Autolux, Published by Biobloom Music [BMI]/ Demure Circuit Music [ASCAP]/Etherteen Music [ASCAP], Performed by Autolux, Courtesy of Autolux |
'Forever Heavy' | Written by Tobacco, Remixed by Dekoder, Published by 70's Gymnastics/Commander Bond [ASCAP], Performed by Black Moth Super Rainbow, Courtesy of Black Moth Super Rainbow & Dekoder |
'Weapon of Choice' | Written by BRMC, Peter B. Hayes (Writer), Robert Levon Been (Writer), Published by Chrysalis Music o/b/o itself and BRMC Music [ASCAP], Performed by Blck Rebel Motorcycle Club, Courtesy of RCA Records |
'Gum' | Keigo Oyamada (Writer/Remix), Published by Invisible Handshake [BMI], administered by Bug Music, Performed by Cornelius, Courtesy of Everloving Records & Warner Music Japan Inc. |
'Culture For Dollars' | Alap Momin (Writer), Will Brooks (Writer), Remixed by Oktopus, Published by Hassling Music o/b/o Asphalt Pavement Songs [SESAC], Performed by Dalek, Courtesy of Deadverse Massive by arrangement with Bank Robber Music |
'Cryptograms' | Written by Deerhunter, Published by Notown Sound [BMI], Performed by Deerhunter, Courtesy of Kranky Ltd. |
'Elba' | Franz Vonlichten (Writer), Helmut Vonlichten (Writer), Published by Posthumus Songs, Performed by E. S. Posthumus, Courtesy of Wigshop Records |
'Cross The Line' | Written by Shackleton, Published by Junkbond Ltd/Universal/MCA Music Ltd, Performed by Elite Force, Courtesy of Elite Force |
'Hang Your Head' | Written by Engineers, Published by Chrysalis Music Publishing LLC, Performed by Engineers, Courtesy of The Echo Label |
'Our Velocity' | Duncan Lloyd (Writer), Paul Smith, Tom English (Writer), Archis Tiku (Writer), Lukas Wooller, Published by Universal Music Publishing Ltd., Performed by Maximo Park |
'Weird' | Brent Knopf (Writer), Justin Harris (Writer), Daniel Seim Jr. (Writer), Remixed by Dekoder, Published by Muuuhahaha LLC [ASCAP]/Commander Bond [ASCAP], Performed by Menomena, Courtesy of Barsuk Records by Arrangement with Bank Robber Music & Dekoder |
'Black Powder' | Bryan Barton (Writer), Olivier Grasset (Writer), Remixed by Modey Lemon, Published by Chrysalis Music Publishing LLC [ASCAP], Performed by Motor, Courtesy of Mute & Modey Lemon |
'Depths of Darkness' | Peter Hook (Writer/Performer/Courtesy), David Palmer (Writer/Performer), Published by Copyright Control/Commander Bond [ASCAP], Courtesy of Dekoder |
'Organic Mass' | Peter Hook (Writer/Performer/Courtesy), David Palmer (Writer/Performer), Published by Copyright Control/Commander Bond [ASCAP], Courtesy of Dekoder |
'Squeaky On A Friday' | Barry Andrews (Writer), Published by MCPS [Cop Con], Performed by Shriekback, Courtesy of Shriekfull Productions |
'Little Death' | Stephen Hilton (Writer), Published by Universal Music Publishing Ltd., Performed by Flykkiller, Courtesy of Flykkllr Rcrds |
'Drama Queen' | Written by Switches, Published by Chrysalis Music Publishing LLC, Performed by Switches, Courtesy of Atlantic/Interscope |
'Into The Fold' | Luke Ford (Writer), Dan Higgins (Writer), Liela Moss (Writer), Toby Butler (Writer), Oliver Betts (Writer), Published by Universal Music Publishing MGB Ltd, Performed by The Duke Spirit, Courtesy of Polydor Ltd. |
'Noth East Rising Sun' | Philip William Manley (Writer), Nathan Bursk Means (Writer), Sebastian Martin Thomson (Writer), David Francolini (additional material), Remixed by Dragons, Published by ASCAP/Bethesda Music, Performed by Trans Am, Courtesy of Thrill Jockey Records by Arrangement with Bank Robber Music & David Francolini |
'Ocean Grey' | Jeramy Koepping (Writer), Peter Marchese (Writer), Remixed by Dekoder, Published by Copyright Control/Commander Bond [ASCAP], Performed by Voyager One, Courtesy of Voyager One & Dekoder |
Additional System 3 | |
With Special Thanks To | Pilar Fernandez, Simon Jones, Marisa Halpin, Philip Kee, Danni Brook, Lyn Best, Anita Twiddy, Jules Walker-Rogers, Emily Clark |
Product Information. Whether it's due to the manufacturer's reluctance to license its product, a simple lack of games, or that pesky $200,000 price tag, most gamers have not had the chance to climb into the driver's seat of either a real or a virtual Ferrari. But that all changes in Ferrari Challenge: Trofeo Pirelli, where players can strap on the five-point harness and speed around 16 tracks modeled after real courses on the official European and North American Ferrari Challenge series. More than 50 Ferraris are available for use, from upgraded Challenge vehicles such as the 355, the FXX, and the 430 Challenge, to production versions of the 588 and 575, to classics such as the 250 GTO and the 275LM; all designed using real photographic scans and original blueprints supplied by the manufacturer.Game modes include a reproduction of the real-life Challenge series, Arcade mode, Quick Race, Time Trial, and Ferrari Collector Card Battle. Developer Eutechnyx has imbued the game with a number or graphical flourishes as well, from a damage system that features scratches, dents, and fully detachable parts, to complete engine and cockpit modeling with accurate and functional dashboard gauges, to environmental effects such as smoke, dust, water sprays, and dynamic lighting.
Creative players can also design custom logos, graphics, and text for their vehicles, and the game features running commentary from Top Gear host Tiff Needell. Still a good game, even with less features than the PS3 versionI know what you're thinking, that the game has fewer features than the PS3 version, including no interior view and watered down graphics, but in all fairness, graphics are NOT everything. The gameplay itself is still good, even if some features are excluded such as lack of interior view, fewer opponents (from 15 to only 7, not counting you as the player, which would be 16 cars for the PS3 and 8 cars in races), toned down graphics and no online multiplayer, (online play has long since been shut down since the PS3 and the PS4 were brought in, no splitscreen either).If you want more of these features, get the PS3 version. The reason why these features are omitted are due to hardware limitations to the PS2, which has long since outdated.
The game itself is still good and doesn't take itself seriously, and its for nostalgic reasons, not for hardcore seriousness.Verified purchase: Yes Condition: New. Could have been a hitter but.Well it has the F40, that's one good thing I can say about it. Now, going to the game itself. I'm not really a graphics buff, more on gameplay and physics but in this case it's so grainy that like one reviewer here said you can't see the start of the corner.
I mean, I don't mind cartoon graphics just as long as you can see clearly.You have your usual game modes, time trial, quick race, career, etc. Which is cool for unlocking stuff, cars, tracks etc. The more challenging your options, the more points you earn & being closer to unlocking items. Haven't gone very far in the game yet but my review is more on the feel of the game itself not much on the features. By the way, it also supports 900 degree turns of the Logitech DFP.With all the aids off, it performs like a sim from my experienc e being a player of GT Legends and GTR. That being said, you gotta be gentle on the throttle and the brake in handling the car or you spin.
I don't know why many ppl complain about that when that's the handling of a sim.Lastly, my most dissappointment is the lack of in-car dashboard view. This was the sole reason I bought this game and in the package it shows a dashboard view. False advertising here, being a dashboard fan this really pissed me off. I could have given this 2 more stars had it had the dash. The Tifosi Won't Enjoy This.I'm a huge Ferrari fan, so I was looking forward to this game coming out. Boy was I dissappointed!! First off, I consider Gran Turismo to be the benchmark for all racing games on the PS2.
I have played other games, such as Burnout, Need For Speed, TOCA, Race Driver and several Formula 1 games, some of which have steep learning curbs. But this game has one of the worst learning Curbs I have ever seen!Car control on the Ferrari F430 is terrible, if you don't have all the driver aids on MAX!!
You can only use the brakes going straight, or you get severe understeer in the corners. You have to use the throttle to steer while cornering, which causes oversteer, and you spin if you get heavy on the throttle. Which is very frustrating. So why not have the drivers aids FULL ON you ask? Because to u nlock other Ferraris you need points earned Racing.
You get MORE points if you Win, and you don't use the aids. And the points decrease to ZERO if you have the aids at max.The Car graphics aren't bad, but the Track Graphics Suck!! MONZA is on of my favorite Tracks, I know it like the back of my hand. But It's nearly impossible to see in this game, because it is so dark and grainy, you can't see corners until you are in them!! And you can't read the track markers very well either. I drive with the game camera either IN CAR, or on the BUMPER. Bear simulator pewdiepie.
DO NOT use the bumper cam!! If you tuck in close going into a corner,the rear of the car in front of you is all you see.not any part of the track on either side.The game menus are slow loading, and confusing to understand, the sound options are not very good and It wasn't put together very well. I believe because the game was a port from the PLAYSTATION 3 version.
It even says on the case that pictures on the back are from the PS3.Save your money, and buy it used if you have to have it. I traded mine in after two weeks. It just wasn't FUN. Get this only if you love FerrarisThere are a few things about this game that keep me from giving it an excellent. First the load times for the game are excessive, even to change your team name and country!
The autosave feature gets annoying since it takes so long for it to read the memory card. I'm not sure if these problems are only for the PS2 version but that would seem like the most logical explanation.Things it does right though are plentiful. There is an abundance of real Ferraris that you can race around real tracks. Its not like a typical racer sim though in that you dont start with a small amount of money to buy your first car.
You automatically start with the F430 Challenge Car!The collision effects in the game dont look particularly fantastic and the damage done to the car doesnt affect the performance. I think they could have pulled a GranTurismo and just left it out.One thing they shouldnt have left out is a multiplayer mode. I would like the chance to prove that the F355 is superior to the 360 Modena. I can't though because I can't race my friends and in the game, whatever car you select, that is what the rest of the field is driving.All in all its a good game. Maybe not the best but if you love Ferraris you have to get it.