I started doing endurance runs for some xp recently, got up to level 900, but I'm not sure if my mana trap could be better. I'm currently using (taken from a run I'm in at the moment, wave 37)Gems in the traps: 2 parts black, 1 part red, 1 part blue, 4 parts orange.Gems in the amplifiers: 1 part black, 3 parts orange. 2 grades lower than the gems in the traps.These seem to start to fail at around grade 36, at which point it takes a LOOOONG time to get enough to upgrade, so I'm not sure if the setup is bad or if I just need more levels. Personally i use a single trap surrounded by amps of equal parts orange and white (haven't experimented with black yet) with a level 1 red and upgrade with orange/white gems. I think equal parts of black/white and something else is optimal. Black/white does nothing in amplifiers.Later in the game, when they can get past my trap, i add more gems like the one described above and add more amps.Do not add blue to a main farm gems, the specials penalty is bad. Instead, add a high grade white gem with one grade 1 blue and a grade 1 red before and/or after the main farm gems.Edit: when i wrote black/white i meant black OR white, not black and white.
I think equal parts of black/white and something else is optimal.They don't work well with each other. If you have x10 black and x30 white, that doesn't give you a x300 multiplier, but rather x39, since they stack additively.Basically, black outscales white. The point at which that happens depends on your skills, especially the amplifier skill.Black/white does nothing in amplifiers.Black does. In fact, this boosts your bloodbound multiplier to stupid amounts. Never leave it out.Do not add blue to a main farm gems, the specials penalty is bad.Blue in farm gems makes it easier to pile monsters up above a longer mana farm. Since the Freeze CD got nerfed, it's pretty difficult to get thousands of monsters clumped on top of a farm.
I've since moved away from a single slowing gem in front of the farm and rather put slow into quad farm gems.@OP: You might want to reduce your red and blue parts and use a bit more black, like 1 red, 1 blue, 4 black, 6 orange. Also, you should not simply keep upgrading it, since blue is wasted pretty soon (above 90% slow) and red will get to large numbers anyway. Just combine a 1/1 orange-black with it instead of upgrading it past grade 15 or so.Edit: ninja'd. And typos.
Only white isn't buffed by amps, black is, but needs a bit more than others to be seen as the minimum bonus is 0.01(adds to ratio per level). Also, while white is better early, black is so much better later, especially because amps can buff them. +.63 ratio from amps alone! That's the side one too, so only from 4 amps.
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R/Gemcraft: Subreddit of the Gemcraft game series. Gems in the traps: 2 parts black, 1 part red, 1 part blue, 4 parts orange. Gems in the amplifiers: 1 part black,.
Middle one has +.95.I think having Orange/Red/Black/Blue is better than Orange/Red/Black/White because Black and White only add up, they do not multiply, so if you have 10x Poolbound and 10x bloodbound, your damage and other specials only go up by 20x, not 100x, and with a constant 90% slow, you get so many more hits. I'm not sure if I want to put a specialized slow gem in front to get triple gem bonuses instead of quad. I will try it, just will replace while with black.When they start getting past, i just use a kill gem, Red/White/Yellow with pure yellow amps. I just started moving up fast from level 100 to 400 in the last 2 games I played.
My trap setup is. lvl 1: 1 red 1 white. lvl 2: 1 white.
lvl 3: 1 white. lvl 4: 1 white. lvl 5: 1 orange. lvl 6: 1 orangeStick them all together and surround it with 6 pure oranges and just keep upgrading. My current game I have a gem with the white, and a copy with blacks to see what happens. The white is level 37 and black is 38.
The pure oranges are all 36. Each wave of swarm I drop 30 lvl 12s and giants get 20 lvl 12s. Things are going well on F5 Haunting wave 135.
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