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Haven Moon Pc

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Can I Run Haven Moon. Check the Haven Moon system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of. Harvest Moon: Light of Hope is a farming simulation role-playing puzzle video game developed by TABOT, inc. And published by Natsume Inc. The game was released on 15 November, 2017 for Microsoft Windows PC.

You can play the game almost exclusively with the mouse, just like RealMyst, using the left button to move forward and the right button to move backwards. When you aim the cursor at something you can interact with the cursor will become slightly larger and turn green. Use the left mouse button to activate buttons or to use an object in your inventory (no need to select it first). If you're aiming at a wheel, the left button will spin it clockwise and the right button anti-clockwise.If you want you can also use the arrow keys or WASD keys to get around, you can use the second tab of the games launcher to change the key bindings.When you are aiming at something you're sure you should be able to interact with but the cursor doesn't change there are two possibilities. Once you solve a puzzle, the mechanism will lock. And some puzzles require you to solve another puzzle first. A good example is right at the start of the game.

While you can interact with most objects, most of the mechanism won't respond until you power them up.Take your time to look around, hints are easily missed if you rush around. Especially be on the look out for the large T emblems. Some of these are slightly different and you'll want to make a note of them. This will save you time solving one of the puzzles later on in the game.

Telescope IslandTeleporterYou start the game right next to the central teleporter. From this teleporter you'll be able to travel to the teleporter pads on the other islands.Once you've set the correct coordinates you can activate any of the teleporters by pushing the button in the middle of the construction. It will first move into position and then teleport you.This is where you input the coordinates to the other islands. There are three islands you can teleport to, so there are three sets of coordinates you can save. You can select the coordinates you want to use by moving the handle on the left side and you can use the two wheels to set the coordinates. The first set of coordinates correspond with the orientation of the teleporter and the second set of coordinates with the elevation.Power turbineEverything in this island is powered by this turbine which gets it's power from the current of the sea.With the wheel on the left side of the turbine you can lower it into the water. With the large wheel you can change the orientation of the turbine.On the right side is a sliding compartment with a gauge that shows you how much power the turbine is generating and a handle to lock the turbine into place.TelescopeWith the top handle you can open and close the view portal.

The first wheel will set the rotation of the telescope and the second wheel will set the elevation. When you push the button the telescope will move into position. Once you have aimed the telescope at one of the beacons on one of the island you can use the power gauge to find the correct elevation that has to be set in the teleporter.BeaconEvery island has a small harbour like this and the beacons are used to navigate from one island to the other using a small boat.

While you won't find this boat in this game (you'll find out why when you read the notes), you'll still want to activate them by turning the handle.Air ship baseWith the two handles you can set the stations that the air ship will travel between. It doesn't matter which one you set on the left and which one on the right. Until you activate the teleporter you'll only be able to visit the laboratory island and the canon island. The air ship can't store enough energy to navigate directly to the house island, since it is located just beyond laboratory island.Once you set the destination all you have to do is pull this handle to start the journey. Laboratory island TeleporterThis one works be pushing the button in the middle of the construction and will always teleport you back to telescope island.Library (Ateon teleporter 1)The entire library dome functions as a teleporter, teleporting everything inside the dome. You use the handle to the right of the door in order to close it.

And to activate it you insert the large key you've found in the base and then push the button. The large teleporter requires quite a bit more power to operate than the ordinary teleporters though. So it won't work untill it's properly powered up. Canon island Lightning diverter 1This device will transfer the power generated by the electric canon to the small teleporters that allow you to travel between the different islands. Once you've activated enough towers you can throw the switch to active the teleporters. The machine won't activate when the power is unstable.Walk waysYou'll have to rotate the walk ways in order to get to all the lightning towers. Each of the handles rotates one of the walkways.Lightning towersThese towers collect the energy from lightning strikes and send them to the electric canon to be transferred.

You can activate a tower by turning the handle towards the light bulb.lightning diverter 2This device works just like the first lightning diverter, diverting more lightning power to the electric canon in order to power up the larger teleport domes.Electric canonThe electric canon delivers power to the teleporters on the other islands. In order to provide the larger teleporter domes with power it has to be aimed towards these domes first.This is where you set the coordinates for the electric canon. The first wheel sets the coordination of the canon and the second wheel sets the elevation. Once they're set you can push the button and the canon will rotate into the set position. Telescope islandYou've just arrived, so take your time to look around and get your bearings.

Inside the telescope building you'll find some notes that will give you your first clues and some maps giving you an idea of the layout of the islands.You'll notice that all the lights are off and that none of the machines will work, so what to do next?. You first need to active the power on this island. I had to split the guide section up as it was getting too big. This part continues at the point where you have found the key to House island but need to find a key hole in order to gain access.Back on House islandSo where to find the key hole so you can enter House island?. First you need to direct the air pressure to the upper part of House island.

Once you've set the handle to the correct position, you'll notice a hissing sound when you move around. At the point where the hising sound is loudest you'll find the key hole. It's behind a screw that has a different colour. You did get the key from the hangar at Telescope island? Otherwise see part one of the guide.You can now get into House island and marvel at all the beautiful rooms. But how to proceed from here?. You should hear a hissing sound in one of the rooms.

Change the position of the handle below if this isn't the case. The sounds seems to come from the bedroom. One of the screws of the bedposts looks different. Activate it and insert the key and you'll here a mechanism in one of the other rooms.So you've made it to the elevator and can now go up to the control room where you see some handles you can turn. There's also a key slot here but it won't activate. Thanks for the guide! I also don't like those walkthrough that directly give you the answer, so when I got stuck and saw this guide I started to read.

I stoped at the Especially be on the look out for the large T emblems. And that was exactly the hint I needed!

I could finish the rest without anything else. Thanks.Edit: I see a comment reporting this, sad it wasn't fixedA minor 'bug' with your guide: precisely in the part where you explain that thing you say:Look at the T emblems outside the air ship bases on Laboratory island and Canon island. And Fiddle around with the other two screws untill you find the key to House island.

However that's partially wrong! Because The T emblem on the House Island from the side of the airship contains the rest of the code. No need to guess!

Telescope IslandWalk forward and read the note left by Ektor Turren, then take the key from the back of the device. Go over the walkways to the large glass building with the domed roof. Read 3 more notes on the desk here, and look at the large sketches. Go up the spiral staircase and look at the maps of the surrounding islands.Go back towards the starting platform, and follow the rocky path down to a huge turbine. Turn the wheel on the side to lower the turbine into the water. Find another wheel just off the platform and turn this so the whole device rotates 90 degrees. Now open the panel on the side of the device - the power gauge should show that you are somewhere between 9 and 10.

Pull the lever on the right of the gauge Seleos awakens.Follow the other narrow path down near the water. Activate the Telescope Island Beacon (1/4) using the small handle near its base. Next head to the large brick building. Move one lever to Base and the other to Lab.

Enter the airship and pull the handle in the ceiling to set off. Laboratory IslandDisembark and you will find a combination lock; you don't yet know the combination. Head down a set of steps and activate the Laboratory Island Beacon (2/4) using the small handle near its base; if you look up you will see it flashes 2 times. Get back in the airship and head back to telescope island. Telescope IslandClimb up the spiral staircase to the telescope.

Turn the small handle to open the viewing window, then set the coordinates to 000-000 and press the button. After the telescope rotates, the display should show you the 2 flashing lights from the beacon.

Now you know the combination for the lock, based on the notes from downstairs. Travel in the airship once more.

Laboratory IslandEnter the code 2000 into the lock, then turn the wheel Door to knowledge. Go through the door and follow the path to reach a domed building. Turn the small handle to open the door, then go inside. Head around to the left and search the shelves of books until you find a monkey head statue Meet Suzanne. Now go back towards the entrance and head up the spiral staircase. Read 3 notes on the desk here, then go back downstairs. Just to the right of the base of the stairs, there is a panel on the wall - take the small gold key from here.

Use the airship to get back to Telescope Island. Telescope IslandChange the levers so one is set to Base and the other to Cannon. Enter the airship and pull the handle.

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Cannon IslandUse your small gold key to open the first door, and you will go through to a large open area with walkways connecting towers. You must turn the handles in each of the 12 towers (they should be facing so one end of the handle is pointed at the light in the ceiling). To reach the towers, you will need to adjust the small handles on the covered walkway at the start. The following shows the layout of the towers.

When you first arrive, all four of the small handles are vertical, and you can approach the towers via the left walkway, which is the bottom green square on the diagram above. This is the easiest way to complete the puzzle:. Set levers: Vertical, vertical, vertical, vertical. Activate towers: 5, 6, 7, 9, 11 and 12. Set levers: Horizontal, horizontal, horizontal, vertical.

Activate towers: 2, 3, 4, 8 and 10. Set levers: Vertical, horizontal, horizontal, horizontalOnce you have done this, go back to the airship and open a small side door. The power gauge will be fluctuating. Go and turn off the handle in tower 11. When you come back to the power gauge it will now be stable. Pull the lever on the side and the power light will come on Speed of light. Use the airship to travel again.

Telescope IslandGo up into the telescope room again. You now need to determine the correct elevation over the laboratory for the teleporter coordinates. Increase the second dial in small increments until you see the signal dial increase; this will be maximal at coordinates 000-067.

Go to the raised stone platform where you started the game, and enter the small glass building. Set the top set of coordinates here to 000-067 (these are directions for the teleporter). Head to the brick building and use the airship to get back to Laboratory Island. Laboratory IslandGo down the side steps, then along the rocks under the bridge to reach this island's teleporter.

Press the button in the middle to teleport. Telescope IslandAdjust the levers in the airship building so that one points to Lab and the other to House. While you are here, climb down the ladder where the airship would normally be. Look at the large T logo, and notice that there are 6 large hexagonal screws around the edge. You need to set these correctly, and there are hints on the large T logos that you can find on Laboratory Island and Cannon Island. Going clockwise from the 12 o'clock position, set them to, /, /, / and.

Take the small bronze key from the panel that opens at the bottom of the logo. Now go back and use the teleporter again. Laboratory IslandClimb back up the steps and get into the airship. Pull the handle to travel to a new destination. House IslandWalk around the starting level and you will find a large handle. Move it so that it is pointing straight up.

Now walk around until you hear a hissing noise; look at the large bolts here to see one has a silver cap rather than bronze (it is on a corner and is second from the top). Open this fake bolt and you will insert your small bronze key Safe place.Go back to the large handle and move it so that it is pointing to the right. Next head up the stairs and open the doors. Inside, go into the bedroom on the right, and you should hear a hissing sound near the bed. Interact with the fake bolt on one of the corners of the bed. Continue through the next door, then through the narrow golden double doors. Enter the elevator and press the top button to go up.

Read the note on the desk here, then go and turn both the small handles so the lights turn on - these control the House Island Teleporter and the House Island Beacon (3/4). Take the elevator back down, then go back down the stairs and use the airship. Laboratory IslandGo down to the teleporter and press the button in the middle to teleport. Telescope IslandClimb the spiral staircase up to the telescope. Adjust the coordinates to 028-000 to be fixed on the House Island beacon.

Now gradually increase the second dial to get the teleporter coordinates of 028-055. Go back to the teleporter and insert these coordinates into the middle row.

Use the teleporter to travel. House IslandGo down to the bottom of the teleporter platform and adjust the large handle so that it is pointing straight up.

Now teleport back again. Telescope IslandUse the teleporter controls to select the first set of coordinates, then teleport once more. Laboratory IslandClimb up and use the airship to travel. House IslandGo up the stairs and use the elevator to go up again. Insert the small bronze key into the stand by itself near the windows. Now take the elevator down twice. Go down the stairs and turn the small handle so you can enter a dome filled with gold.

Climb the spiral staircase and read the 2 notes on the desk - the coordinates for the Cannon Island teleporter are there. Head back up in the elevator and use the airship. Laboratory IslandGo down to the teleporter and press the button in the middle to teleport. Telescope IslandGo to the teleporter controls and enter the new set of coordinates into the bottom row: 317-026. Use the teleporter. Cannon IslandHead along the short corridor and through the door to reach the outside. Go down the steps and activate the Cannon Island Beacon (4/4) using the small handle near its base Illuminated path.Head back inside and approach the other door.

Press the call button, then enter the elevator and go up. Use your small gold key to get through the door here. Open a doorway to the right to see another fluctuating power gauge. Go forward to return to the grid of towers as before.

This time follow these instructions:. Set levers: Vertical, vertical, vertical, horizontal.

Deactivate towers: 6 (and 11)Come back and the power gauge should now be stable. Pull the lever on the side and the power light will come on With great power. Go back to the elevator and go up to reach the cannon platform. Enter the control booth and you will see another pair of dials to enter coordinates.

EndingsIf you want to get all possible achievements, follow the order of endings as outlined below. Good EndingSet the coordinates to 000-067 and press the button to rotate the cannon. Take the elevator down twice to get to the bottom level and use the teleporter to return to Telescope Island. Adjust the lever at the teleporter controls to the top setting (000-067) and use the teleporter again to reach Laboratory Island. Go up the stairs and into the dome building.

Just inside the entrance, insert your key into the stand and press the button. After you ascend up into space, read the note in the stand. Find a button on the wall behind you and press it Treasure of Haven Moon.After the credits, you will end up back on Telescope Island. Adjust the lever at the teleporter controls to the bottom setting (317-026) and use the teleporter again to reach Cannon Island. Take the elevator up twice to return to the cannon platform.

Enter the control booth. Bad EndingSet the coordinates to 028-055 and press the button to rotate the cannon. Take the elevator down twice to get to the bottom level and use the teleporter to return to Telescope Island. Adjust the lever at the teleporter controls to the middle setting (028-055) and use the teleporter again to reach House Island. Go down the stairs and into the dome building.

Just inside the entrance, insert your key into the stand and press the button. After you reach the planet surface, read the note in the stand Seleos Historian.There is an additional achievement if you see both endings in this order (without restarting the game entirely) Prosperity and chaos.