In Space We Brawl is a frantic couch twin-stick shooter in which you challenge friends in fast-paced space battles for up to 4 players. Choose a spaceship and a weapon: there are more than 100 available combinations! In Space We Brawl is coming exclusively to PlayStation 3 and PlayStation 4 (with juicy “next gen” special features). And it will be Cross Buy! In the upcoming weeks, we’ll share many details about spaceships, weapons and battlegrounds, so follow us and check the official site.
A simple space shooter that focuses on the struggles of small groups of players in the local multiplayer mode. Each player can choose the right ship and equip it with their favourite extermination toolkit. The aim of the game is simple: to survive and eliminate enemy ships.
Actionscience fictionCosmic2Dmultiplayerfor 2 peopleindie gamesshooterssplitscreen
publisher: Forge Reply
Game mode: single / multiplayer
Multiplayer mode: common screen, players: 1 - 4
game release date:
Development of the game In Space We Brawl have been suspended and will not be continued.
PSV17Jul2015
PCIn Space We Brawl, released on PSV, XONE, etc., is a 2D space shooter, designed mainly for local multiplayer. The game was developed by the independent Italian studio Forge Reply, which already has a quite substantial list of PC games and mobile devices on its account.
The action of In Space We Brawl takes place in space and focuses on the dynamic battles between players, fighting not only against each other but also with asteroids drifting in space. Several models of spacecraft have been made available to players. We can choose the one that best suits our gameplay style and equip it with favorite weapons. Then, we can start a battle in which there are no rules, and the only goal is to survive and defeat all the players.
The game uses a twin analog stick controls scheme - ships controlled by us can move in all directions, shooting at everything that moves. The title has little in common with realism and resembles classic 80's and 90's arcade shooters with contemporary graphics and special effects. Unfortunately, there is no online mode in the game. We can only play in the local multiplayer mode for up to 4 players.
age requirements: everyone
Sony PlayStation 4
Uses: PlayStation Network
Sony PlayStation 3
Uses: PlayStation Network
PlayStation Vita
Uses: PlayStation Network
PC / Windows
Recommended: Core 2 Duo, 2 GB RAM, NVidia GeForce 9800 GTX
Minimum: Core 2 Duo, 2 GB RAM, Intel HD Graphics 3000 with 384 MB RAM
Microsoft XBOX ONE
Uses: Xbox Store
In Space We Brawl is Geometry Wars with four-player couch co-op.
Bam! Review is done!
*drops mic and leaves….*
Ahem, Gaming Nexus Robot Lord in Chief, The Benevolent C1 Xerxes 9000, has informed me that videogame reviews cannot be one sentence long, so let’s pop some popcorn, pour ourselves a delightful beverage and find out what else we can say about a game that really can be summed up perfectly and completely in one sentence.
So let’s go back to Geometry Wars since it was the first time I’ve encountered the twin-stick shooter. It was fast, frenetic, nice to look at, and lots of fun. In Space We Brawl, on the other hand, is nice to look at, and arguably frenetic but not much else.
Graphically, it’s what I want to see from these kinds of small, downloadable current-gen games. If you’re not going to push visuals there’s no reason for a game like this not to be a free app on the Apple Store or Google Play.
Where it doesn’t hold up to Geometry Wars is in its pace and sluggish controls and that is In Space We Brawl’s real failing. It’s slow. Even when boosting, your ship – of which there are many unique ones to unlock and use with a wide variety of weapons – moves far too slow for the game to approach anything resembling fun.
Freedom force pc game. All Games Strategy Games Freedom Force. Community Hub. Freedom Force. From a distant corner of the galaxy, an evil alien race sets in motion a sinister plan to conquer the Earth. They unleash a powerful catalyst — Energy X — that imbues the planet's worst miscreants with super-powers to bring the planet to its knees.
You can partake in this slow gameplay in both four-player couch co-op (sorry, no online multiplayer) and singleplayer challenges. The challenges amount to training and a “campaign” which is just you being swarmed by enemies while “characters” spout text non-sense and threats at you. Since you can’t play the game and read this dialogue, In Space We Brawl is constantly pausing the action. I found it all a very strange way to design even the singleplayer portion of a Geometry Wars-style twin stick shooter.
In multiplayer, there are two modes: Tournament and Championship. In Tournament, you and your three buddies brawl for a specific number of matches in a four-player free-for-all or you can team up in pairs. Championship is exactly the same except the players compete to a target score.
Unfortunately, no matter what mode you play it in, the ships are so slow and move so sluggishly that it inhibits the actual fun you can have. Also each ship’s shield and boost, which draw from a constantly recharging energy pool, activate a beat too slow and that further diminishes the quality of the gameplay.
The truth is that, no matter how many words I try to put into it, nothing sums up In Space We Brawl better than my original point: it’s a worse version of Geometry Wars with four-player couch co-op as the focal point.