RECENT UPDATESRogue Galaxy Quarry GuideIn Rogue Galaxy one of the main side quests you can do are called Quarries. The primary reason you'll want to do the quarries is for Hunter Points which you can turn in at any teleporter to move up the in the ranks and get unique rewards. The second reason to do the quarries is because each quarry rewards you with a unique item.Sometimes it is a weapon and sometimes it is armor to change the graphics of someone in your team. You can find the NPC that sells quarries on Zerard on the opposite side of the desk in the Galaxy Corporation as MIO. Speak with her and she'll have a list of quarries for sale that are currently available to you ingame.In order to do each quarry you'll need to go to the location it is at on the planet and bring the item required to summon it. Each location will have a red circle on the ground with a? Floating above it.
Rogue Galaxy. From Before I Play. Jump to navigation Jump to search. As most of the quarries require you to have such an item on hand. Also, most skills on the revelation flows are quite useless except for the buff skills and Illusion Sword (for Jaster.).
On each page for each quarry I will show you its location and tell you the item needed to summon it. That's really all there is to it.
.: March 21, 2007Mode(s)Rogue Galaxy (: ローグギャラクシー,: Rōgugyarakushī) is an developed by and published by for the. The game was released in Japan in December 2005, in North America in January 2007, and in most European countries and Australia in September 2007. A of the game was released in Japan in March 2007, which includes all of the added features and improvements made for the North American and European localizations.
In December 2015, the game was made available for the through the.The game follows the adventures of Jaster Rogue, a young agricultural worker living on an isolated planet, who becomes involved in a galactic conflict, and learns the fate of the entire lies in his hands. At the time of its release, Rogue Galaxy was the largest game Level-5 had ever developed, both in terms of the number of staff working on it and the length of production (over three years).
Both Level-5 and Sony had strong expectations for the game, hoping it would challenge the market dominance of the and franchises.Rogue Galaxy received generally positive reviews, with critics praising the, range of side quests and scope of the game. Some, however, were critical of the plot and character development. Although the game went on to win several gaming awards, it did not sell as well as had been hoped, failing to meet Sony's expectations of selling one million units.
Contents.Gameplay Rogue Galaxy is an played from a in which the player moves through a continuous environment, with no load time between exploration and combat. Battles occur as, a la traditional such as or Level-5's own.
However, unlike such games, which feature, Rogue Galaxy uses a combat system in which the player fights with a party of three characters. The player has direct control over only one character, although which character this is can be changed at any time. The two fight independently of the, based on the strategy selected prior to the battle.
Available strategies include fighting very aggressively, targeting a specific enemy, or not fighting at all. The strategy can also be changed at any time during the battle. Additionally, the player can issue specific orders to the NPCs during combat, such as having them use an item or activate one of their special abilities. NPC allies will also offer advice to the player character, such as suggesting they perform a special move or use a particular item. The player is given a choice of either ignoring the advice, or picking one of the available options. NPCs will not perform any special moves or use items unless the player tells them to, or has selected a particular strategy prior to the battle. Battle screen from the North American version of Rogue Galaxy.
The party's stats are on the bottom of the screen, showing information such as their, ability points and action gauge. The status of the player character's primary and second weapon are indicated on the top left of the screen. The party's battle strategy is shown just to the right of this.During combat, each character has an 'Action Gauge,' which decrease with each action taken. When it is empty, the player can no longer attack, and must wait for the gauge to automatically refill, or instantly refill by successfully blocking an enemy attack. Each character's secondary weapon has its own individual gauge, which depletes with each use, and must be automatically refilled before the weapon can be used again. This gauge is independent of the attack gauge, and during combat it can only be refilled a certain number of times before the secondary weapon is no longer available for use.As well as fighting independently of one another, and performing their own unique abilities, players can also perform team abilities, although the correct characters must be active in the battle for a particular team ability to be available for use. The player also has a special attack, the 'Burning Strike'.
In the original Japanese release, the Burning Strike occurred at random irrespective of the player's actions. However, this was altered for the North American and European versions to allow the player to choose when to use the attack.
Once enough 'Burning Chips' have been collected from slain enemies, the player can activate the Burning Strike whenever they wish. The player must then follow a series of button prompts to string together attacks, which deal more damage the more attacks are successfully chained.When the game begins, the storyline follows a linear path, but at a certain point, the game world opens up, and the player is free to move from planet to planet using the pirate ship, Dorgenark. In the overworld, the player can move around by walking, but can also transport from any activated on the map to any other activated point on that planet, although they cannot transport to a save point on another planet. Revelation Flow.
Deego's Revelation Flow chart. He has just gained the ability 'Flash Bomb, Level 3' after filling in a group with the requisite items.Character abilities and are handled via a feature called the 'Revelation Flow'. Similar to the ' in Final Fantasy X and the ' in, the Revelation Flow is not based on a traditional /.
Instead of characters gaining pre-determined statistical bonuses as they increase in level, they gain abilities and stat increases by placing items in the Revelation Flow. Once all of the prerequisite items have been placed, the particular ability/stat increase becomes available. Each character has their own unique Revelation Flow, with a different layout, different abilities and different item requirements. Weapons The game features a 'Weapon Synthesis' system similar to and, which allows the player to combine weapons. For every victory in battle, each weapon carried by active characters gains experience points. When a weapon has gained a certain amount of experience, it becomes 'Maxed.' After a weapon is maxed, it continues to gain additional experience in specific elemental categories - fire, ice, lightning, wind, and holy.
When the experience and the elemental damage are both at maximum, a weapon is 'Mastered' and cannot be improved any further. However, once a weapon is maxed, it becomes available for synthesis with another maxed weapon of the same type. When two maxed weapons are synthesized, a stronger weapon is created, and must be maxed again to become available for subsequent synthesis.Synthesis is carried out by a character within the game called 'Toady', a who can swallow two weapons and then a new weapon. Toady can also analyze maxed weapons and make suggestions for synthesis combinations. These suggestions are recorded in the 'Frog Log'.
Toady will also warn the player if an attempted combination is going to result in a decrease in stats, or with a weapon for which the player's level is not yet high enough.Side-quests The game features numerous optional elements beyond the main storyline. For example, early in the game, the player can begin to compete in the 'Insectron Tournament'.
Similar to Dark Chronicle 's fishing mini-game, the player must capture and breed Insectrons (bugs), which can then be entered into a tournament where they fight other Insectrons, in a manner similar to a game of. Once an Insectron has been captured, the player can increase its stats by feeding it certain food or breeding it with another Insectron of the opposite sex. The Insectron Tournament awards prizes as the player moves through the various ranks.Another side-quest is the 'Factory'. At a later point in the game, the player gains access to a reconfigurable factory. By talking to specific characters in the overworld, the player can acquire, which can be used to assemble specific equipment and so as to make new items, which then become available for purchase in the various shops throughout the game.A further side-quest are 'Challenge battles,' which occur randomly throughout the game.
In these battles, specific conditions must be met, such as finishing the battle without taking damage, finishing within a certain time limit, using only one character, or not using any items or abilities. If the player wins the battle and fulfills the condition, they receive a 'Hunter Coin'.
These coins can be used to purchase different levels of 'Hunter Licenses', which are required in some shops to purchase certain items. Additionally, the higher the player's license, the lower the prices for general items.The game also includes a 'Hunter Ranking' system whereby the player is awarded 'Hunter Points' for killing a specific number of particular enemies. As the player's rank increases, prizes are awarded. Tied into the hunter system are 'Quarries' - mini- which award a great deal of hunter points. However, unlike standard monsters, quarries must be purchased before they become available.
'The war that divides the galaxy has cast its dark shadow upon the distant planet Rosa. Highly valued for its, Rosa has been put under direct control of the Longardian Federation in an attempt to prevent invasion by the Draxian Empire. Under Longardia's watchful eye, the enslaved Rosans now find themselves forbidden to leave the planet.' — opening legend. Jaster RogueVoiced by: (Japanese); (English)The game's and the main. Jaster is seventeen years old, and has a distinctive on his cheek.
He lives on the planet of Rosa with his adoptive father, Raul , where he works in the agricultural sector. Resentful of the presence on the planet of the Longardian army, he yearns to leave and explore. He is given just such an opportunity when he encounters the crew of the intergalactic ship Dorgenark.
KisalaVoiced by: (Japanese); (English)The adopted daughter of Dorgengoa , captain of the Dorgenark. Zegram GhartVoiced by: (Japanese); (English)A former who joined the Dorgenark 's crew several years prior to the beginning of the game. Simon WicardVoiced by: (Japanese); (English)A member of the Dorgenark 's crew. Cheerful and optimistic, he wears a mask and speaks in a heavy Scottish accent. SteveVoiced by: (Japanese); (English)An created by Dr. Pocacchio , he is the of the Dorgenark. Lilika RhyzaVoiced by: (Japanese); (English)A warrior from the planet Juraika, Lilika joins the Dorgenark 's crew shortly after Jaster.
Deego AegisVoiced by: (Japanese); (English)A former elite soldier for the Longardian army, he has a robotic arm, and yearns for peace in the galaxy. Jupis Tooki McGanelVoiced by: (Japanese); (English)A lizard-like alien known as a Granshee. Regarded as the greatest in the galaxy, he is a former who devoted his life's work to the spaceship manufacturing Daytron. Desert ClawVoiced by: (Japanese); (English)The galaxy's most famous bounty hunter. When the game begins, the crew of the Dorgenark are looking to hire him.Plot The game begins with Jaster foraging in the desert outside his home town of Salgin on the planet Rosa. Meanwhile, Simon and Steve arrive in Salgin looking for Desert Claw. As Jaster returns, he complains to his adopted father, Raul, about the presence of the Longardian Federation on the planet, who are ostensibly there to protect it from the Draxian Empire.
As they talk, a beast attacks the town. Jaster rushes outside and is attacked by a group of smaller beasts. With the help of a stranger, he fights them off, and they head to face the main beast. However, upon seeing Steve and Simon, the stranger leaves Jaster, giving him his sword. Steve recognizes the sword as Desert Claw's sword, 'Desert Seeker - one of the Seven Sacred Galactic Swords,' and concludes that Jaster is Desert Claw. As such, they join him in fighting the beast.
They defeat it, and Steve tells Jaster their boss wants to hire him. When Jaster learns they are space pirates working for the legendary Dorgengoa, he decides to join, maintaining the ruse that he is Desert Claw.On board, he meets Kisala, Zegram and the, Monsha. While passing the Rose Nebula on their way to Zerard, the Dorgenark is attacked by beasts and crashes on the planet Juraika, where they meet Lilika, a member of the local Burkaqua, who joins the crew.
They resume their journey to Zerard, where they renew the ship's galactic from the Galaxy Corporation, after a stint in Rosencaster, and the inadvertent recruitment of Jupis to the ship's crew.Meanwhile, Dorgengoa sees Jaster for the first time, immediately recognizing he is not Desert Claw. He orders Jaster be thrown overboard, but Kisala refuses to allow it.
Dorgengoa decides to test Jaster's ability. First, he reveals he is seeking the lost planet of Eden, which is said to have disappeared 10,000 years ago. The key to finding Eden are the 'Great Tablets', which are also lost, and for which Dorgengoa is searching. A tablet is believed to have been recently excavated on the planet Vedan. The crew head to the Vedanian town of Myna.
There they meet Deego and his girlfriend Angela. Deego helps the group get into the mines, but not in time to save the tablet from Daytron, who take it to Rosa.
Deego decides to join the crew of the Dorgenark, and Angela promises to wait for him to return.The party arrives on Rosa and heads to the ruins in the Sylvazard Desert. The Tablet arrives and three pedestals are revealed, on which must be set three 'Key Pieces'.
Meanwhile, Daytron president Valkog Drazer and his assistant, Norma Kissleigh , arrive with Seed , a masked servant, who engages the crew in battle. They are unable to defeat him, but are rescued by Desert Claw, who promptly leaves again. On the Dorgenark, they tell Dorgengoa about the pedestals and Deego guesses the Key Pieces are probably located within the three Ruins of the Ancient Kings.The party manage to acquire the three Key Pieces, and Jaster places them on the pedestals, transforming the Tablet into a massive three dimensional puzzle structure. Seed begins an and sets about manipulating the structure. However, he proves unable to solve the puzzle and transforms into a massive beast.
He attacks the party, but Jaster unleashes a ferocious power, defeating him. Jaster then uses his power to solve the puzzle, opening the gates to a.
Deego speculates Jaster may be a descendant of the Star King, an ancient king who ruled the entire galaxy 50,000 years ago. After opening the labyrinth, a confused Jaster returns to normal, and the crew enter.Inside, they encounter Ragnar , a who explains Kisala is actually Princess Irieth of Mariglenn, the planet also known as Eden. He gives her the key to open the Gates of Eden. Meanwhile, the Daytron flagship, the Emperor attacks Salgin. Valkog demands the key from Jaster who is about to acquiesce, when Raul fires an pulse at the Emperor, partially disabling it. However, the ship fires on Raul's church before retreating. Raul dies in Jaster's arms after giving him an artifact which points to the apparently deserted Kuje Desert.
In the middle of Kuje, the party find a village, Joannasburg. There, they meet the spirit of the long dead Joanna. She explains she is a descendant of the Star King, as is her son; Jaster. Desert Claw arrives, telling Jaster he is his father. He gave Jaster to Raul while he prepared for the day when Jaster would awaken the power of the Star King and open the Gates of Eden.Jaster uses the key and a space portal appears above Rosa. After passing through, the crew Mariglenn, where they are greeted by Queen Freidias , who tells Kisala she is her mother. Freidias then tells the story of Mariglenn; tens of thousands of years ago, the planet was attacked by an evil energy known as Rune, which possesses the power to turn living beings into beasts.
Mother, the essence of Rune, took control of the planet, and the people realized once Mariglenn was destroyed, Mother would move onto another planet, eventually destroying the entire galaxy. As such, Freidias sealed Mariglenn into a 'space-time cleft.' Only one person can defeat Mother – the Star King.The crew travel to Ti'atha Forest where they encounter the spirit of Kisala's father, King Albioth. Albioth had faced Mother, but lost and had turned into a beast. He tells them the only way she can be defeated is by neutralizing the power of her Rune, using Drigellum energy; which can only be found in the hearts of good people. Each of the party's hearts generates Drigellum, which is forged into a sword.
The party enter Mother's lair and fight her. Jaster again releases the power of the Star King. He reveals Mother as being a sorceress named Ilzarbella who served the Star King until she was seduced by the power of Rune.
Using the Drigellum sword, the Star King/Jaster kills her. However, as soon as the battle ends, the Emperor arrives with the intention of collecting the Rune energy to create beasts so as to continue the war. However, Rune takes over the ship, killing Valkog and Norma, and integrating them into an organic vessel which it uses to attack Jaster and his group. The group split up, with each member attacking a separate part of the ship, eventually defeating it.Mariglenn returns to its former self, and Kisala says goodbye to Freidias. When they return to their own galaxy, the group find Mariglenn has reappeared. They visit and the Mariglenndians appoint Kisala as their new queen, much to the disappointment of Dorgengoa and Jaster.
As Jaster and Monsha discuss the newly established galactic peace, Kisala is inaugurated as the new queen. Meanwhile, Simon returns to his family, Lilika returns to Bukaqua, Deego reunites with Angela, Steve returns to work with Dr. Pocacchio, Jupis resumes his scientific research, and Zegram remains on the Dorgenark. Later, Dorgenoa tells Jaster they are returning to Mariglenn to get back Kisala. The game ends with a narration saying the crew made off with their 'ultimate treasure' in what was their very last heist.Development. A showing Jaster speaking with Kisala. This image demonstrates the 'tonal ' style used by in the game; for the foreground characters, set against detailed, realistic backgrounds.Rogue Galaxy was first hinted at on August 1, 2003, when revamped its, and included a single image for a 'New '.
No further information was provided, although, at the time, some thought the game might be the rumored Dark Cloud 3. Nothing more was heard until February 2005, when Level-5 president revealed that 'New RPG' was going to be released for the, quelling rumors the game was being developed for the. The name was announced on July 19, when it was also revealed that the game would feature in the style of previous Level-5 games, such as.
Level-5 refer to the technique as 'tonal '; a mixture of cel-shaded graphics for the main characters, set against detailed, realistic backgrounds. It was also announced that Hino was directing the project. The game was officially unveiled at the July 2005 PlayStation Meeting in Tokyo, where Hino said it had been in development for the past two and a half years, with its development time overlapping that of Dragon Quest VIII. He also revealed the game was the biggest project Level-5 had ever worked on, both in terms of production length and the number of staff working on the project. 'As a creator, I always wanted to create a title that was as big as. I believe Rogue Galaxy is on the same scale. This title will be our challenge to all the RPGs in the world'—; writer///directorIn an August interview with, Hino explained the would involve the player travelling the galaxy and visiting various planets, each of which has its own unique visual theme.
He claimed the total volume of areas to explore in the game would surpass any RPG to date. Originally, he had planned to feature a 'virtually uncountable number of planets,' which would be as the player explored them. However, this concept was later modified to a smaller number of planets, each with multiple locations. He revealed a major selling point of the game would be no loading times between exploration and combat, or when moving from one location to another, something which had never before been accomplished on a disc-based RPG, and something which had been a long-time personal goal of his. He also went into detail about the backgrounds of Jaster, Kisala, Zegram and Lilika, and he explained the basic combat system (a system using three party members, with the player able to issue commands to the two ), the Revelation Flow system, and some basic information about the Factory system.
'Level-5 was created for swords and magic fantasies, but we got bored with the consistently similar worlds, so we wanted to try something new.' — Kentaro Motomura; producerA trailer for the game was released on August 5, as was basic plot information. Also on August 5, the game's website went live.
A playable demo of the game was made available at the 2005 in September. 's Anoop Gantayat was impressed with the 'seamless' gameplay, and the absence of load times, although he did note the was lower than Dragon Quest VIII.
He was also impressed with the graphics; 'the game doesn't hide the vastness of its world, with plenty of distant views as you explore the complicated landscapes. One may actually get the feeling of existing in the expansive world of a rather than the limited world of standard RPG.' The game was released in Japan on December 8, with no date set for North American or European releases.
Both IGN and played an import copy of the game, and both were impressed. IGN's Gantayat again praised the absence of loading times, arguing 'the technical feats this game pulls off with the grey and limping PS2 hardware are impressive.' He praised the, and the smooth transition from these scenes to the gameplay itself. GameSpot's Bethany Massimilla wrote 'The visual style of the game is strongly inspired by cel-shading techniques, but the characters here aren't the flat and cartoony sort that you might ordinarily associate with the cel-shaded style. They exist and move in full 3D with lots of attention to detail in their attire and their movement, and they look great.' Music The game's music was composed, arranged, and produced.
The two-disc, sixty-one track Rogue Galaxy Original Soundtrack, was released in Japan on January 25, 2006. The title's ending vocal track, 'Dreaming My Way Home', is composed by Nishiura, and arranged and performed.
GameSpot wrote of the score ' Rogue Galaxy 's soundtrack is a robust and varied assortment of tunes that fit its epic scale.' On the same day, the single-disk, ten-track Rogue Galaxy Premium Arrange was published in Japan by TEAM Entertainment. Consisting of of some of the tracks from the game, the album featured contributions from some of the Japanese video game industry's top composers, including,. Localization improvements In April 2006, announced a North American release date for October. At the 2006 event in May, Level-5 revealed the English language version of the game would be much more than a direct translation of the original Japanese version, but would instead include multiple new features. Primary amongst these would be a new planet with its own storyline, characters and items, as well as gameplay tweaks, such as Burning Strikes no longer happening randomly. Over one-hundred new items and weapons were also to be added to the game, and numerous character animations would be improved.
In August, Sony announced the North American release date had been pushed back to January 2007 to facilitate further refinement.At the 2006 Tokyo Game Show, the producer of the English localization, Nao Higo, called the new version of the game the 'perfect version'. He explained the team had taken on board criticisms regarding the difficulty of the original game, which was felt to be too easy in some places and too hard in others, and had created a more balanced difficulty level. He also explained the new world, the water world Alistia, would be optional, but would be fully realized, with its own map, storylines, characters, missions and items.
Improvements were also made to the graphics of the existing planets. He explained the Insectron minigame would now include a multiplayer mode, whereby the player's team of insectrons would generate a code, which could be given to another player. When the second player enters the code in 'Battle mode' at the Insectron tournament, they can use their team to fight the first player's team.Other improvements include:. The game is now housed on a 8.5GB instead of the original 4.7GB DVD, which allows smoother graphics and additional data. Toady's weapon analysis is easier to use. The 'Burning Strike' system has been altered. Players now collect Burning Chips during battle, which allows them to store power, and execute their Burning Strike when they wish.
In the original game, the Burning Strikes happened randomly. Retrieved March 20, 2014. ^. Retrieved March 20, 2014. (in Japanese). Retrieved May 30, 2012. Holding, Sam (2007).
'Battle Menu'. Rogue Galaxy Instruction Manual (UK). SCES-54552. ^ Holding, Sam (2007).
'Battle Basics'. Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552. Holding, Sam (2007). Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe.
SCES-54552. Level-5 (2007).
Rogue Galaxy. PlayStation 2. Suggestions: Your allies will shout at you and give suggestions for their next move! Instruct them by choosing a suggestion. Holding, Sam (2007). 'During a Battle'.
Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552. Level-5 (2007). Rogue Galaxy.
PlayStation 2. Sony Computer Entertainment. The Action Gauge: This gauge is reduced whenever you attack or use an ability or item. Once the gauge is depleted, you can't attack again until it charges back up! The empty Action Gauge will recharge immediately if you successfully guard against an enemy's attack.
Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Gun Attacks: If you run out of bullets, you won't be able to shoot for a while until you're completely recharged. You can only recharge a set number of times per battle. Level-5 (2007).
Rogue Galaxy. PlayStation 2. Sony Computer Entertainment.
Burning Strike: To unleash the Burning Strike ability, charge your gauge by collecting Burning Chips dropped by enemies. Once your Burning Strike Gauge is charged, activate it by pressing R1 + square near an enemy. During a Burning Strike, button icons will fly across the screen. The instant each icon enters the reticule, press the corresponding button to register a hit. Keep it up to the end for massive damage. Holding, Sam (2007).
Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552. Holding, Sam (2007). Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552.
Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Revelation Flow: Set items in the Revelation Flow chart to learn new abilities. Press x in panels where a silhouette is displayed. If you have the right item, set it there.
When all the items in a group have been filled, you'll learn a new ability. Items can only be set in groups adjacent to previously-completed groups. Holding, Sam (2007). Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552.
Holding, Sam (2007). Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552. Level-5 (2007). Rogue Galaxy. PlayStation 2.
Sony Computer Entertainment. Rearing Cages: Rearing Cages are used to raise Insectors. Feed them well and send them into battle to become strong enough to win at the Insectron.
Holding, Sam (2007). Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe. SCES-54552.
Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Challenge Battles: Obtain Hunter Coins during a challenge battle by meeting the displayer criterion. Holding, Sam (2007). 'Challenge Battles'.
Rogue Galaxy Instruction Manual (UK). Sony Computer Entertainment Europe.
SCES-54552. Holding, Sam (2007). 'Battle Recorder'. Rogue Galaxy Instruction Manual (UK).
Sony Computer Entertainment Europe. SCES-54552. Level-5 (2007). Rogue Galaxy.
PlayStation 2. Sony Computer Entertainment. Daytron: A spaceship manufacturer with shares in all parts of the galaxy. Seventy percent of all ships are made by Daytron, from warships to cruise liners. Their huge headquarters building is on Vedan, and they have starship factories on every planet.
Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Longardia and Draxil: The Longardian Federation and the Draxian Empire are the two biggest powers in the galaxy. Longardia controls the Guin System (home to Jaster and company), while Draxil controls the nearby Yggdra System. Level-5 (2007).
Rogue Galaxy. PlayStation 2. Sony Computer Entertainment.
Rosa: A backwater planet, rich in and highly valued. The Longardian Federation took over two years ago to prevent the Draxian Empire from moving in. The Rosans were enslaved and are now being watched over by the Longardian military.
Level-5 (2007). Rogue Galaxy.
PlayStation 2. Sony Computer Entertainment.
Desert Claw: A legendary, known to have always held the top spot in the Hunter Rankings. Wields the Desert Seeker, one of the mighty Seven-Star Swords. Very little is known about his true identity. Level-5 (2007).
Rogue Galaxy. PlayStation 2. Sony Computer Entertainment.
Space Pirate Dorgengoa: A space known throughout the galaxy. In the Guin System, even children know his name. Rather than pillage other ships, this tough-as-nails explorer prefers to take on military warships in a quest for treasure. Not especially popular among Longardian soldiers and higher-ups. Level-5 (2007).
Rogue Galaxy. PlayStation 2.
Sony Computer Entertainment. Zerard: The most advanced, civilized planet in the galaxy. Home to the Galaxy Corporation, which oversees the workings of the galaxy's planets. Level-5 (2007). Rogue Galaxy.
PlayStation 2. Sony Computer Entertainment. Juraika: A green planet, rich in nature. Seventy percent of its surface is covered by, making it popular among interstellar tourists.
Still, Juraika's inhabitants shun contact with other planets and certainly never stray from their own. Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. The Burkaqua: A native to Juraika that shuns contact with travellers from other planets.
To encroach on their territory is to take you very life in your hands. Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Galaxy Corporation: An office with full command over all the galaxy's, situated in the center of Zerard.
Not even space pirates can travel far without a galactic travel visa from this place. The massive amount of information handled here is processed through the at the Daytron-owned factory. Level-5 (2007).
Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Eden: A phantom planet that suddenly disappeared ten thousand years ago. Said to be rich in natural resources and loaded with treasure - a veritable paradise for any self-respecting galactic explorer.
Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. Vedan: A planet that produces abundant.
The miner's town of Myna remains in the shade year-round, and is often called the 'village of eternal night.' The town is run by a family of known as the Morartys. Level-5 (2007). Rogue Galaxy. PlayStation 2. Sony Computer Entertainment. The Legend of the Star King: Once upon a time, the galaxy is said to have been under the control of a single man who brought peace and unity to the stars and ruled with absolute power.
It's a legend that has been passed down from one generation to the next. If only someone like that were around today, perhaps the war-torn galaxy we live in could experience peace once more.
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Megapolis is a game which takes on the architect. Initial studies are focused on the task will be so easy to do. The task is to build a metropolis. We will do this by carrying out various missions. Megapolis pc online.
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Retrieved April 9, 2020.