I've recently began reading the Halo novels, and would like to know where a lot of in depth lore experts stand on where Silent Storm would fall in the preferred. Silent Storm was the Norwegian entry at the Eurovision Song Contest 2014 in Copenhagen performed by Carl Espen and written by Josefin Winther, who is his cousin. Going into the contest, this was considered a heavy favorite to take the title. It qualified from the second semifinal in 6th place.
Temple of the Silent Storm
Map of Temple of the Silent Storm
Loading screen
Temple of the Silent Storm
-Control capture points to earn points for your team.
-Defeat enemies to earn a small amount of points for your team
-Obtain powerful buffs around the map to help you defeat your enemies.
— In-game description
Temple of the Silent Storm is a structured PvP map. It is located on and inside a Kodan iceberg sanctuary. It is a conquest map with three capture points and various meditations that provide buffs for both teams as a secondary mechanic.
The map is riddled with elevation differences, especially in the center area where Meditation of Stillness can be found; Jumping off the ledge will take you to a large cave that contains the Meditation of Tranquility and exit to the south which leads to the Gate capture point. The various ramps and cliffs in the map make attempting of losing opponents and prowling around the map for easy captures a worthwhile effort.
Capture the point (0)
Two 'meditations' spawn periodically through the map. After completing the channeling for each meditation, the respective team acquires the buff granted by that meditation. Communing will be interrupted on teleport, stealth, or invulnerability
Silent Storm, known commonly as S2, is a turn-based tactical simulator set during the Second World War. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a fully-destructible environment, and this was used to great effect with a large variety of explosives.
The story puts the player in the shoes of a crack commando operative working for either the Allies or the Axis. Put in charge of Special Operations-SE2 or Abwehr Section 2 respectively, you must assemble a small squad of the best operatives available to your faction. Together, you work to counter the enemy's intelligence efforts and uncover the double-agents supplying information to them. However, you quickly discover that a third party is behind everything, and that they have infiltrated both the Allies and the Axis. As the plot evolves, you discover that this 'third party' is in fact an international terrorist organization called the Thor's Hammer Organization (THO), who are working to develop a super-weapon that would allow them to rule the world after the Allies and Axis have beaten each other to a bloody pulp.
As with many other games of the genre, your commandos gain levels in various skills, and each has his own specialty and abilities which can be capitalized upon. There are 6 classes available, the Sniper, the Soldier, the Grenadier, the Engineer, the Medic and the Scout. The game features a slew of different WWII weapons, all realistically modeled and are spectacular to fire within the 3D environment. The combination of 3D gameplay with an engrossing character-development system and reasonable plot were enough to ensure excellent reviews. Green farm game online. In fact, due partly to the commonly low-quality of Turn-Based Tactics games created in the 2000's, Silent Storm is perhaps that genre's only real commercial success in that period.
It received a expansion pack called Silent Storm: Sentinels (or S3), which picked up the storyline a year after the end of the war. Thor's Hammer has been beaten back, and with the end of the war, the various organizations involved in fighting a war suffered from staff cutbacks. Some became criminals, taking what they wanted with surplus weaponry and their honed combat skills. Others banded together, creating an agency called the Sentinels, consisting of elite operatives from both the former Allied and Axis powers. Someone appears to be interested in the military legacy of the Third Reich, attempting to obtain blueprints and examples of prototype weaponry. That's where you come in; a veteran of the war, the Sentinels are interested in recruiting you to find out what is really going on. You wake up in the basement of a house in Poland..
Retaining many of the gameplay elements from S2, it also adds several new mechanics, in addition to tweaks to several existing ones. Weapons now have a durability stat, and may jam or misfire if it gets low enough. As the Sentinels are not a government-funded organization, its agents have to pay money for their equipment and to hire additional operatives, rather than being issued or assigned to them for free.
An officially sanctioned mod was released commercially as Hammer & Sickle. Set in the same universe as S2 and S3, it takes place in 1949 during the Cold War. Put in the shoes of an undercover Soviet agent in the British-American sector of occupied Germany, the player must unveil a tangled web of intrigue and conspiracy, as well as thwart the machinations of an old enemy. They must tread carefully, however, for their actions may spark World War III..
Marketed as a Tactical RPG, it completely reworks the game mechanics. Battles are now far more lethal, a weight limit has been implemented and clothing is no longer just cosmetic, to name a few.