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Anno Online Calculator

среда 04 марта admin 71

Kilowatt-hours to kilowatts calculator. Energy in kilowatt-hours (kWh) to power in kilowatts (kW) calculator and calculation. Enter the energy in kilowatt-hours, consumption time period in hours and press the Calculate button.

Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.A CLASSIC ANNO EXPERIENCE. Punchline.com.

What's actually the problem? How many people do you have, how many islands, how is your population distributed among islands?When it comes to goods such as rum and coffee their consumption rates are so high that one full cargo ship might not be enough to supply your population. Try assigning more ships if you don't transport enough.I also recommend to use commuter piers, have some islands focused on production so that you won't need produced goods on these islands but instead you can transport all of them to other islands with cities.

I could help you more if I know where the problem exactly is. What's actually the problem? How many people do you have, how many islands, how is your population distributed among islands?When it comes to goods such as rum and coffee their consumption rates are so high that one full cargo ship might not be enough to supply your population. Try assigning more ships if you don't transport enough.I also recommend to use commuter piers, have some islands focused on production so that you won't need produced goods on these islands but instead you can transport all of them to other islands with cities. I could help you more if I know where the problem exactly is.

Yep, commuter piers are the way to go. Plus the latest mods for 1800 now have commuter piers for the New World, plus options for river-less islands and larger cargo capacities for the ships. Only caveat is that one must start a new game after adding the mod folders. For details, go to:also, here is a useful online calculator. My total Population is approx.

I have 5 islands in the New world and 4 in the old. 3 Of my islands in the New World are producing Oil as is Ditch Water. I have 12 tankers and it is not enough. I have more than 1 page full of Clippers & Freighters running everywhere. I have Commuter piers on all Old world islands. And that takes care of the labor but not the resources.Also AnnoWerx.

I have spent a load of time building Bright Sands to your template. And I find I am short on Power Stations.

I also have storage for 8,000 in oil but it looks like I am going to have kill an AI player for more oil. I really like your design. I am going to spend some time figuring out how to modify to get my needs.

Just for fun I started building I new I didn't have the resources. But I wanted to test anyway. I got to just shy of 34K population. But could not go any further without more Electricity.

My total Population is approx. I have 5 islands in the New world and 4 in the old. 3 Of my islands in the New World are producing Oil as is Ditch Water.

I have 12 tankers and it is not enough. I have more than 1 page full of Clippers & Freighters running everywhere. I have Commuter piers on all Old world islands. And that takes care of the labor but not the resources. If you claim you need at least 12 oil tankers when having around 25000 people then something is clearly wrong.

There must be something wrong with your railway system. Please tell me how many power plants you have and how many oil fields you use.

There are some great suggestions here. I have not switched over to Cargo from clippers.

I should do that.Lets talk oil for now -I just counted I have 10 tankers. In the New World I have 3 islands providing Oil -Prosperity has 13 wells all producingmy island Chocolate has 9 Wells all producingGold has 7 wells producingand of course Ditch Water has 4 wellsAll of the above feed 6 Power Plants on Bright Sands & 6 on Ditch Water. Using your ratio of 3 wells to 1 power plant. I need 36 wells.

And I have 34. So it sounds like the problem is wells not Tankers. They must be coming back partially empty.

I have found that 6 Power Plants in Bright Sands is not enough or I need to reposition them for better coverage. Using AnnoWerx design with the power plants on the perimeter may be part of the issue.And yes I have paved every road in both new and old.Let me spend some time this week end switching to cargo. (I have been lazy) and see what happens. It may be more an issue of supply than routes. Looks like I need another Oil depot. I guess I will be taking another Island from one of the AI players.

After I switch to cargo I will take a screen shot and share. Thanks for the help. Based on numbers you gave me I counted 33 wells, not 34 so you'd need actually 3 more.Tankers are still a problem because it seems like you have too many of them.

You should be able to handle everything with 6-7 of them. I recommend transporting all oil from one island in the New World to one island in the Old World. For example you could transport everything from Prosperity only to Ditchwater, that gives you 17 oil wells in total, needing just only 1 more. You can also increase working conditions in oil refineries to get more oil out of the same number of oil wells (that's against my playstyle but maybe that's what you wouldn't mind doing). There are also some items which boost the productivity of oil wells and oil refineries.

There is also an item which makes a power plant produce additional oil, that could also help.If you need 6 power plants on one island then it seems like you want a huge investors and engineers city there, good luck with that, seems like that's what you're preparing for.Let me know how it goes during the weekend and I'm happy to share my advise if you need any more help. I was traveling this weekend so I have not had a chance to implement some of the recommended changes.

But I do have a few comments/questions.First off concerning oil. Are you suggesting that all oil from the New World go to Ditchwater? And then from there to Bright Sands? How much oil storage do you have on your islands? For me Bright Sands has 8000, Ditchwater 2000. All of the New World Oil islands have roughly 1200. And as to 6 power plans on one island in the case of Ditchwater it is currently where all my industry lives and yes it has a few Investors/engineers.

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I do plan to migrate all of these to Bright Sands. And in the Case of Bright Sands yes I am aiming for roughly 30,000 population of mostly Investors & Engineers.Like you I prefer to not increase working conditions.I will look for the boosts I have not seen anything that applies to Oil.Now shifting away from Oil lets talk trade.Please tell me what is your Storage capacity on each island?When do you use Charters? I use my 3 free since I have not upgraded to the mods.Do you centralize your Trans oceanic trade? Do you have one delivering of Beer to La Isla and then local Clippers distribute to the rest of the New World Islands? Or have the Cargo do it all?

Currently I don't have that many power plants on any island in my games. I tend to take my time and do everything slowly, so I'm not preparing for such a huge population growth at once.The highest oil storage I have is 2000 so a fully upgraded oil harbour plus 5 oil storages.I was suggesting that oil should be transported directly to where it is needed, for example:Island 1 in the New World - DitchwaterIsland 2 in the New World - Bright SandsIsland 3 in the New World - Bright SandsHowever, there are obviously many ways of handling the transportation. You can also create a central hub for your oil in the Old World. So that you transport all oil from the New World only to one specific island in the Old World and then transport small quantities of oil from that island to other islands in the Old World. My approach would be to minimise the number of oil tankers used, your approach might make it easier to distribute oil evenly, to make sure there are no shortages, but it will require more oil tankers.When it comes to storage capacity it obviously depends on how big the harbour area is. I tend to place depots everywhere I can.

First I plan buildings such as commuter pier, regular piers, oil harbour, island defences, public mooring, production buildings (fisheries, sand mines, saltpeter works). Then I fill everything with depots to increase the storage capacity.I use charters where I have to transport only one good from one island to another. Whenever I have to transport at least two goods between islands I switch to regular trade routes using own ships (cargo ships mostly).

At the end I usually don't use charters at all. Charters might be useful to transport building materials, you can easily transport them without needing your own ships so that it requires only minimal attention. So basically when running out of some materials you can create some charters and then you don't really have to worry about deliveries and you can take care of other things. Later you can just delete charter routes once you don't need these deliveries anymore.When it comes to transports between sectors I would definitely transport all New World goods to one Old World island and then distribute smaller quantities from there. However, I don't transport anything to the New World, maybe I will in future (sewing machines and beer are much more useful in the Old World and don't bring you that much profit in the New World). In the New World I try to minimise the usage of obreros. For example to produce cigars I usually produce tobacco on one island using only jornaleros and then I transport all tobacco to the main island with obreros to produce final products there.There are many ways to organise trade routes and goods transportation, I'd say that you need to find a way that feels the best for you, that is the easiest to organise and maintain.