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Dying Light Trainer

вторник 17 марта admin 0

Duplicating itemsInvite a player into your game. Drop any items that you want to duplicate. Have the invited player pick up all items you dropped. Then, have the invited player back out of the game with the quit option in the pause menu. This will save the invited player's inventory. Invite the player back into your game, and have them drop the items you previously dropped for them. Next, have the invited player force close the game to avoid saving his or her inventory.

Invite a player back into your game, and repeat the process a few more times. When the host's inventory is large enough, give the invited player your larger inventory, and have him or her leave with the quit option in the pause menu to save the invited player's now larger inventory. Then, invite a player back into your game, and repeat the process again to multiply the drop items. Sell unwanted items to get an unlimited amount of money. To have unlimited health, keep duplicating the med kit.Duplicating weapons and infinite moneyFirst, buy the 'Melee Throw' skill (Power Level 4 and Stun prerequisites) at the Power Skill menu.

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Then, equip the your most valuable melee weapon (or buy one from a merchant), and throw it. While the weapon is in mid-air, open your inventory, and drop the thrown weapon to duplicate it (one thrown and one dropped).

Repeat this process as many times as desired. Sell all the extra duplicated weapons for unlimited money. Note: If you buy the two backpack upgrades, you can carry more weapons and farm much quicker.

Always keep a repaired version of your favorite weapon in the inventory. Use the duplicates to kill enemies, and when the weapon is about to break you can make a new duplicate.

Thus, you will never run out of weapons. If you want to farm for money, you should stay in a quiet area near a safe zone, as the noise may attract enemies. Easy Agility XPLevel up the 'FreeRunning Adept' and 'FreeRunning Expert' skill to gain 40 XP per climb.

Go to the Tower, and sleep until it is night (XP doubles during the night). Leave the Tower, go down the stairs, and look to your left to see two barrels in front of a small building. Climb the barrels and then the building. When you are at the top of the building, fall backwards, and repeat climbing the barrels and building again to get 120 Agility XP per second. Easy Power XPProceed through the main missions until you escape 'The Pit' to unlock a small floating safe house.

The crew 2 map. You can use this area to easily level up your Power skills. Before starting, make sure you have a good weapon.

If it is not night, sleep to change it to night, as you will gain extra XP for killing enemies at night. Leave the floating safe house, and kill the first zombie while using camouflage. Killing zombies when camouflaged gives bonus XP (Level 9 Survival skill is when camouflage becomes available). Then, kill the two giant zombies and all of the surrounding ones to gain a lot of Power XP.

Make sure you are hitting the zombies in the head to gain bonus XP. After killing all of the zombies, go back to the bed in the safe house, and sleep until it is night. Repeat this process until your Power skill level is maxed.

Note: Having another player sit at the bed will make this process faster.Easy Survivor PointsUnlock the Bolter feeding grounds, then go to the nearest safehouse. Wait until night, then go out, kill the Bolter very quickly, and run back to the safehouse for a quick 3,000 Survivor Points. Alternately, run around and get a few of the red spitting women enemies to chase you.

Then, run to the safehouse, straddle the fence, and crouch so they are spitting at you but cannot hit you. Remain there until morning to get approximately 30,000 Survivor Points.If you stay out at night, you get double points for everything. However, you will also get points just for surviving the night outside.

For easy Agility and Survivor Points (and whatever other points you feel confident enough to get), remain anywhere outside for the entire night in a high building. The trick is to remain quiet. When you are quiet, the zombies will not hear or see you.

You can be on the middle of a wire plank or walkway the entire night if desired. Completion bonusAfter completing the game, the repeatable side missions will be available again with randomly placed blue chests that contain helpful items from the G.R.E. In the side missions. Fast travelAfter completing the game, you can use fast travel to all the main areas in the game (Slums, Old Town, and Antenna). This is very useful when searching for collectibles and completing all side quests.

The game does not actually tell you that you can go back to the other maps or that there is a fast travel option. To fast travel between the Slums and Old Town, go to your bedroom in the Tower.

There is a poster on the wall that lets you immediately travel to the other map. To travel to Antenna, use the door in the north of the Slums or the sewer entrance in the north of Old Town (there are only some flags and zombie statues there). You can also go back to the sewers if desired; the access points are marked on the map and are the same that you took during the story missions. Alternate ending ('The Following' DLC)Go to the series of small islands that are east from the mainland. Search the rocky outcroppings for a supply crate. Once there, dive in the water to find another crate on the sea floor.

Grab the Nuclear Codes from it. Then, find an area that has two open warehouses, in the middle of a facility with grain silos.

Note: The Behemoth monster and train tracks that intersect are nearby. Enter one of the warehouses to get a Military Transport Key from a container against one of the walls. Go to the lake near the huge dam to find a body floating near its center. Search the corpse to get the Military Activation Key.

Go to the eastern side of the map to find a two-lane road that runs north and south. It is located a short distance northwest from a town on the shore. Travel along that road to find a military caravan.

Enter the convoy and use the Military Transport Key on the card reader to open the entry door. The Military Activation Key will allow you to access the computer. Use the Nuclear Codes on the bomb. EXPcalibur sword blueprintThe EXPcalibur sword appears randomly as loot. However, you can always find one in the southeast corner of the map. Travel to the boat house at the large lake in that area. Note: The blocked bridge should be on your left.

Proceed along the rocky shore to your right until reaching the very edge. Look out towards the middle of the lake to see a very small island. Swim to the island to find a body holding the sword. The sword's loot icon will read 'This EXPcalibur belongs to me.'

Search it to collect the weapon, which will take approximately 120 seconds. Once the sword is obtained, the corpse will catch on fire and reveal the blueprint for the EXPcalibur. The sword cannot be repaired and will eventually break after a few hits. However, it is very power and can kill most zombies with a single hit. Since its stats improve with your level, it is recommended to collect it later in the game.Korek Machete blueprintTravel to the northern end of the Slums, and enter the middle safe zone.

Travel east to a building shaped like a backwards 'C'. Find the blue toolbox (hidden behind wooden crates and blue barrels) on the rooftop of the building, then kick it approximately 75 times until it opens to reveal the blueprint for the Korek Machete. It is recommended to get the Korek Machete as soon as possible to make the rest of the game easier. The Korek Machete does 500 damage, can take 35 hits, and has 218 handling. You can also craft the weapon as often as desired since it only costs 10 alcohol and 20 metal parts (which are the most common materials and can also be bought from merchants). The machete has four upgrade slots, which you can use to increase the damage to over 600.

Note: The Korek Machete weapon is named after Korek, the nickname of Techland's optimization lead developer.Pyza Suit blueprintClimb to the rooftop of the last building in the southwestern corner of Old Town. Jump on the chimney on the very top of the roof to find a green pipe. Interact with the pipe to be taken to World 1-1, which is a reference to the Mario series. Proceed through the special area until you reach the first gap that you must jump over the red water. Then, go backwards so you are standing on the sixth block from the gap. Jump a few times to reveal a hidden block. Climb on top of the hidden block to obtain the Pyza Suit blueprint, which allows you to momentarily glide through the air.

Right Hand Of Glova blueprintTo get the Right Hand Of Glova blueprint, first find two specific stones in the Old Town area. One of them is on a ledge above ground level, behind the tilted tower to the northwest.

The other stone is on the edge of the beach, at the southwest side of the museum. After collecting both stones, place them inside the eye sockets of the skull inside Ishaq's apartment during the 'Shadow Of The King' side quest. Note: Dead Island featured a 'Left Hand Of Glova'.

The 'Right Hand Of Glova' blueprint is a reference to the lead game play developer. Sick Bomb blueprintTravel to the Tower's rooftop, then go to the back of the rooftop.

Interact with the checkers board to make a move. Leave the area by using the elevator, then immediately return. Interact with the board again to make another move. Repeat the process a few times until you win the game of checkers to get the Sick Bomb blueprint. Note: 'Sick' is the nickname of one of the game's lead level designers.

Stasis Field Projector blueprintDuring the Rupert The Gunsmith quest chain, explore the Magic Fortress in Old Town to find a pink teddy bear in the empty room of the kindergarten, on the floor above Rupert. Activate the teddy bear repeatedly until it explodes to get the Stasis Field Projector blueprint. Weapon blueprints ('The Following' DLC)Search the indicated locations to find blueprints for the corresponding weapons and the required ingredients to craft them:Bad PlugLocation: Travel north from Jasir's farmhouse and proceed along the path. It is on a shelf inside a building.Required ingredients: 1x Short Knife, 1x Long Knife, 1x Blade, 1x Metal Parts, 1x Plastic, 1x Chemicals, 1x Power CableFlame StabberLocation: Travel east of the lake from the starting area to find it on a watchtower.Required ingredients: 1x Short Knife, 1x Long Knife, 1x Metal Parts, 1x Duct Tape, 2x Household Supplies, 1x Aerosol, 2x GauzeIce CreamLocation: Travel south from Bilal's workshop and proceed along the path until you find a Chinese restaurant.

Enter the restaurant to find it in the far corner.Required ingredients: 1x Sickle, 1x Cleaver, 1x Metal Parts, 1x Duct Tape, 3x Fluorescent ShroomsNailerLocation: Travel east from the large lake and enter the barn through the window on the upper floor.

Trainers for Dying Light

[1.6.2] {iNvIcTUs oRCuS / HoG}
Numpad 0 ~ Infinite Health
Numpad 1 ~ Infinite Stamina
Numpad 2 ~ Unlimited Ammo
Numpad 3 ~ No Reload
Numpad 4 ~ Unlimited Throwables
Numpad 5 ~ Weapon Durability
Numpad 6 ~ Instant Grappling Hook
Numpad 7 ~ Get Items
Numpad 8 ~ +50.000 Money
Numpad 9 ~ Instant Level Up
Numpad + ~ Ghost Mode
Numpad – ~ Easy Lockpicking
Numpad * ~ Stop Challenge Timers
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Password on archive – trainersforgames

[1.10 – 1.16 The Following – Enhanced Edition] {FLiNG}
Numpad 1 ~ Inf.Health
Numpad 2 ~ Inf.Stamina
Numpad 3 ~ Inf.Weapon Durability
Numpad 4 ~ Inf.Medikit
Numpad 5 ~ Inf.Cash
Numpad 6 ~ Inf.Item
Numpad 7 ~ Inf.Survior XP
Numpad 8 ~ Inf.Agility XP
Numpad 9 ~ Inf.Power XP
Numpad 0 ~ One Hit Kill
Numpad ./+/- ~ Save Loc./Teleport/Undo
Ctrl + Numpad 1 ~ Inf.Throwable
Ctrl + Numpad 2 ~ Inf.Lockpick
Ctrl + Numpad 3 ~ Inf.Lockpick Durability
Ctrl + Numpad 4 ~ Slowdown Enemies
Ctrl + Numpad 5 ~ Enemies Cannot Move
Ctrl + Numpad 6 ~ Undetectable By Special Zombies
Ctrl + Numpad 7 ~ Grappling Hook No Cooldown
Ctrl + Numpad 8 ~ Inf.Battery
Ctrl + Numpad 9 ~ Inf.Ammo
Ctrl + Numpad 0 ~ No Reload
Ctrl + Numpad +/- ~ Daytime + Or – 1 Hour + – 1
Alt + Numpad 1 ~ Super Accuraccy
Alt + Numpad 2 ~ Freeze Challenge Timer
Alt + Numpad 3 ~ Inf.Legend XP
Page Up ~ Super Speed
Page Down ~ Super Jump
Insert ~ Teleport To Waypoint

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Password on archive – trainersforgames

[1.16.0] {iNvIcTUs oRCuS / HoG}
Numpad 1 ~ Inf. Health
Numpad 2 ~ One Hit Kill
Numpad 3 ~ Inf. Stamina
Numpad 4 ~ No Reload
Numpad 5 ~ Inf. Throwables
Numpad 6 ~ Inf. Weapon Durab
Numpad 7 ~ Inst. Grappling Hook
Numpad 8 ~ Get Items
Numpad 9 ~ Get Money
Numpad / ~ Lvl. Up (Power & Agility)
Numpad * ~ Lvl. Up (Survival Rank)
Numpad – ~ Lvl. Up (Legendary Rank)
Numpad + ~ Ghost Mode “”
Ctrl + Numpad 0 ~ Easy Lockpicking
Ctrl + Numpad 1 ~ Stop Challenge Timer
Only for The Following DLC
Ctrl + Numpad 2 ~ Lvl. Up Driving Rank
Ctrl + Numpad 3 ~ Inf. Fuel
Ctrl + Numpad 4 ~ Inf. Nitro
Ctrl + Numpad 5 ~ Inst. Rank Up

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Password on archive – trainersforgames