In Rogue Galaxy one of the main side quests you can do are called Quarries. The primary reason you'll want to do the quarries is for Hunter Points which you can turn in at any teleporter to move up the in the ranks and get unique rewards. The second reason to do the quarries is because each quarry rewards you with a unique item. Go to the Galaxy Corporation on Zerard and go to the desk at the back and talk to the shop keeper. Purchase the information on a quarry. Go to the planet that the quarry is located on and find a thinking circle Step 3. The thinking circle will give you a hint as to which item to use. Use the item, then the enemy will appear. VIII, The Scorching Alchemist is the first Quarry and boss in the game. Quarries (a.k.a. Bounties) are special seek-and-destroy missions where the party is tasked with hunting down a powerful, unique enemy worth enormous amounts of Hunter Points.
Video game developer | |
Industry | Video games |
---|---|
Founded | 2012 |
Headquarters | Liverpool, Merseyside , |
Key people | Graeme Ankers, Lee Carus, Chris Roberts, Stuart Tilley, Stuart Lovegrove |
Services | Video game development |
125 | |
Website | Official website |
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Firesprite is a [1][2]video game developer formed by former members of the SCE Studio Liverpool based in Liverpool, UK.[3][4]
Firesprite was founded by Graeme Ankers as Managing Director, Lee Carus as Art Director, Chris Roberts as Technical Director, Stuart Tilley as Game Director and Stuart Lovegrove as Programming Director. East india company.
The studio is staffed by some developers that were part of the original SCE Studio Liverpool when it was still called Psygnosis and the five people in the studio's core leadership team have worked on games for every PlayStation console.
'The founding team met up socially after Studio Liverpool and we talked about all the things we had achieved over the years, the platform launches, the variety of games, going back to Psygnosis days and through to F1 and Wipeout. We knew we wanted to carry on making great games,' Ankers told IGN.
Psygnosis was acquired by Sony in 1993 then in 2001 renamed to SCE Studio Liverpool and the entity was closed down in 2012. The studio is probably most well known for the Wipeout series.
In 2013, the team helped develop one of the launch titles for the PlayStation 4, an augmented reality game, The Playroom. Run Sackboy! Run! followed on mobile devices in 2014. Again in collaboration with SIE Japan Studio, and one of the launch titles for Playstation VR, The Playroom VR was created 'by the same team that brought you The Playroom on PS4' and released in 2016.[5]
Currently Firesprite is working on tools and an engine for their new upcoming game 'The Persistence' for PSVR.[6]
Following up in May 2019, it was announced that an update would be released soon for 'The Persistence'. Launching as a free update for owners of the game, the Complete Edition will bring 'The Persistence' to flat-screen TVs for the first time.[7]
Directors/Co-Founders are Graeme Ankers, Lee Carus, Chris Roberts, Stuart Tilley and Stuart Lovegrove [3]
Title | Year | Platforms |
---|---|---|
The Playroom | 2013 | PlayStation 4 with PlayStation Camera |
Run Sackboy! Run! | 2014 | PlayStation Vita, Android, IOS |
The Playroom VR | 2016 | PlayStation 4 with PlayStation VR |
Air Force Special Ops: Nightfall | 2017 | PlayStation 4 with PlayStation VR |
The Persistence | 2018 | PlayStation 4 with PlayStation VR |