Moving to ingame, requires the above work-around as mentioned on other threads for this game as well. It's recommended to read all threads for the game just in case something specific is needed. Armored Core V is NOT currently available on PC. Platform(s) it will be available on are: PS3, 360. We will update this area with Armored Core V system requirements as soon as we hear an.
Originally posted by:You say that like Giant Mecha aren't a thing anymore.I'd like another A.C.E. Game, by the way, if we're talking From Software and mecha.Frig yes. Unlike most people, I actually enjoyed A.C.E. R, but I totally get why people hate on it. Lots of good ideas, lots of bad execution.
'Oh, look, we fleshed the hell out of melee - too bad all of the bosses are colossal and you just bounce off. Too bad we have like 7-10 melee only units which are therefore rendered completely useless on those missions.' The Tension Gauge idea had a lot of merit, but instead of making 3 different versions of it for various pilots (gain on hit, gain on kill, gain over time), it should have been one unified system that gave you a small passive gain over time, which would be supplemented by hetting hits in and get a chunk from a kill.My favourite of the series is definitely ACE2, though - obnoxious enemy melee blocking and all. Although that particlular feature deffo needed to be toned down a bit, but not to ACE3 levels - that game was a cakewalk. Still a lot of fun, with a great roster, but not very challenging.
And there was no real mission variety. It all kinda boiled down to the same thing, with a small handful of exceptions.The most recent A.C.E. Title, Another Century's Episode Portable (on the PSP) was an absolute filth-stain, and should be forgotten as quickly as possible.
Tomodachi life rom. So, yeah, I'd say we're overdue for a new entry in the series that kicks something serious. Hell, if they want to go the cakewalk route again, they can make Zeorymer playable - cuz we all know how that went down last time. As if the series it's from didn't make it obvious enough. Originally posted by:Proxy Blade Zero just proves again and again that Westerns aren't creative enough when to it comes to mechaPlease play the game before talking ♥♥♥♥. The game is made by a single guy whose a huge fan of character action games like Devil May Cry (Before the steaming pile of ♥♥♥♥ new one mind you) and Bayonetta.
It may not be the best looking game in term of graphics but in terms of gameplay it's much better then most of the ♥♥♥♥ released from Greenlight. The game uses combos and parries and is actually pretty challenging.
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Page Tools.There are five Ultimate Weapons so far in AC V. These weapons put strain on you Armored Core relative to your Core Unit's (body) heat resistance. They have to be charged in order to be used. Charging is done by you generator's critical power setting. They can only be used once during a mission. Other weapons cannot be equiped to the shoulders.Grind Blade: This weapon consists of six flaming rotating blades. When activated the unit jestisons your left arm and holds your right arm's weapon.
When released the Armored Core dashes forward unleasing a devistating drill chainsaw attack complete with a flame trail. This weapon is obtain by completing the story mode. Damage (No Resistance) - 91258. unknown value- 2158. Run time(seconds)- 30. Crictical Energy required- 182354. Load- 1146.
Energy req- 1298Mass Blade: Not really a blade at all but a massive cement pillar with rocket boosters attached. This weapon holds both left and right weapons when active. When released it unleashes a deadly spining dash attack that rends anything in its path. This weapon is also obtained by completing story mode. Damage (No Resistance) - 154835. unknown value- 8563. Run time(seconds)- 45.
Crictical Energy required- 281236. Load- 1338.
Energy req- 845Huge Cannon: Practically a pipe line retrofited into a cannon. The huge cannon is one of the most dangerous weapons you can get. When fully charge it can unleash a massive blast that will obliterate anything in its blast radius. It also holds both weapons when activated and is obtained by completing the story mode.
Damage (No Resistance) - 82348. unknown value- 5217. Run time(seconds)- 36. Crictical Energy required- 362478. Load- 1698. Energy req- 909Legion Pulse: Two large half cylinder racks of pulse guns make up this weapon. With the shortest Runtime out of all the UWs this weapon make up for it with a close range blast radius that destroys anything in its path.
It also holds both arm weapons This weapon is unlocked by completing every story mode mission and ordered mission. Damage (No Resistance) - 82348. unknown value- 5217.
Run time(seconds)- 36. Crictical Energy required- 362478. Load- 1698. Energy req- 909Giga Missile: This weapon unfolds into a ICBM launch capable of destroying anything in its path.
The missile can only lock on to enemies within the players line of site. This weapon is obtained by triggering and defeating all Zodiac Members in the story mode missions. Damage (No Resistance) - 82348. unknown value- 5217. Run time(seconds)- 36. Crictical Energy required- 362478.
Load- 1698. Energy req- 909.