Contents Dream House Days is an apartment management game, where you furnish apartments, and slowly grow your building into a place anyone would be happy to live in! You must furnish each apartment to your tenants' needs and be a good landlord, as well as making a profit.GameplayIn Dream House Days you start with a number of apartments (variable based on the map you begin with), 1 of which is populated with your customized 1st tenant.
There are a lot of furniture in dream house days and most of them will only be available once your game meets a certain criteria. I have tried to compile those instances that reveal the items and it is listed below. From time to time I might update the list once I discover something new.
From here, your goal is to create the most comfortable apartment, while making a profit and making tenants happy. This can be done by giving your tenants furnishings. Pulling usa pc. Every year there is a competition that you enter and then get prizes. Tenants don't just stay home, they can go on with everyday things such as shopping, dating and work or school.
Tenants may fall in love with someone, get married and even have kids and a pet. In the menu you can research, do scratch cards, give tenants advice, build etc.Furnishings. Main article: You are expected to furnish your apartments.
Doing a good job will raise the stats of your apartment - its rent, comfort, average stat growth as well as its seasonal upkeep costs. A higher comfort stat allows you to convince better tenants to move in, gets you a higher deposit and increases the amount of household happiness gained during indoor interactions.Comfort, tenant stats and stat growth use a grading system:. F: Less than 45. E: 45 to 74.
D: 75 to 99. C: 100 to 149. B: 150 to 349. A: 350 to 599. A+: 600 and upThe displayed stat growth grade is based on the weighed average from individual stat growth for all furniture and only helps prospective tenants make up their minds. Actual tenant stat growth (and cap) depends on the item being used - a full bar is required for a tenant to attain a natural 999 stat from an item. Items that cannot be used do not contribute to tenant stat growth in any way even if they do include a stat growth.Tenants pay the rent every weekend at 10:00 PM using their wealth (leftover from job income and expenses).
The wealthiest tenant of the household will pay the rent.Stats, comfort, rent and wealth are capped at 999 and $99.9K per item and tenant respectively. There is no benefit, award or even special message to having tenants pay the full 100% by the end of the year (the game does not calculate this properly anyway as it includes unfurnished and unoccupied apartments in the calculation) - households will however come up with different dialogue depending on the percentage they managed to pay.Tenants will use their furnishings, producing Research Points and acquiring skill in one of many hobbies.
For example, when a tenant uses a telephone, they have a chance to produce a small amount of RP and gain skill in the Chatting hobby (as well as a very small chance of gaining a small amount of happiness). Furnishings level up globally as they are used, adding to their stats and maxing at level 10. They can also be boosted (including their stat growths) with Comfort and Rent Booster items. Boosts are guaranteed up to 8 for comfort and 0.4K for rent and then become a very small random chance (stat growth boost soft caps may vary).Some furnishings do not work as described above. Some cannot be used by tenants, meaning they cannot be leveled and do not produce RP or hobby skill (ex: rugs, trees, flooring).
Still others can be used but cannot be leveled (ex: doors). Flooring is a special kind of furnishing that combines with others to produce.
Special rooms only contribute bonuses to items that make them up, so it is beneficial to have 4 copies - but no more - of each in the same room (all of them will benefit from the bonuses).You begin the game with access to only a few kinds of furnishings. New furnishings become available for research as your tenants use furniture (random chance of unlocking a related one), unusable furniture is around for long enough, try new jobs or as you win them from scratch cards.Small apartments can hold up to 16 furnishings; medium apartments can hold 32; large apartments can hold 64.
Sets are made up of multiple items so they always count as more than one.Getting TenantsWhen you have completely furnished an apartment, you can rent it out via the estate agent.As your building grows, more agencies are interested and you may find Special People.Special People are the famous and request to live in your apartment with a certain ticket fee.There are three agencies:. Local Agency - Neigbourhood flyers. Regional Agency - Around the wider area. National Agency - Around the whole countryFamilyWhere family is concerned, your tenants follow a straight path to the nuclear family model. Your adult age tenant falls in love with a member of the opposite sex and, after a period of courtship, they propose. If their proposal is successful, their love interest will move into their apartment as a 'homemaker'. After marriage, tenants begin to have children, housing one or two at a time.
Marriages are only possible if the apartments have permits researched (see below). When it comes to choosing, make sure that you chose somebody with enough pay and money to pay rent, otherwise you might not get enough money.A couple first needs to interact with each other and raise their happiness in order to have kids. After a short time of this behavior, a kid will be born.
∅Can acquire a hobby at this stage.Child1 yearBed.Starts using furniture, which raises stats. Can start seeking titles.
More likely to acquire a hobby at this stage than at the Toddler stage.HS Student1 yearBed.Starts earning job money ($0.6K). Prepares to attend university. General stat growth and title acquisition.Student1 yearBed.Earns slightly more job money (same as Job Seeker). Prepares to leave the nest. Stat growth potential is affected by the school they attend.Adult8 years (10 if rejuvenated)Bed.Becomes Job Seeker and applies every Autumn. Becomes Part-Timer if they fail to get a job. Can fall in love and get married.Senior3 yearsBed.Becomes Retiree; former job does not affect base income.Cribs and beds are not mandatory but raise happiness and not placing any will bring up reminders from the manager.Tenants move out at the end of the student and senior phases.
If their happiness is high enough, they will give you tickets as they do so (a random roll also is involved).Love Scroll & PermitsTenants ask for your advice before they propose. Your suggestions, along with the tenant's Charisma stat, affect their chance of success. An item called the Love Scroll can also be used to make relationships stronger.For any of this to happen, you need to research a Couple Permit and a Child Permit for each apartment. You only need to do this once per apartment. If the Smith family asked for the Couple Permit for Apartment #1, then the Jones family that moves in afterwards doesn't need to.After you research a Child Permit, a Pet Permit becomes available for research. The Pet Permit allows an apartment to have a pet.
When tenants interact with pets, their happiness goes up. Also, pets can contribute to raising the levels of certain. Finally, pets help you unlock certain that add to your Clear Points at.SchoolsYour tenants' kids will attend a university for the last year of their Student phase.
Schools help boost their stats; which school they attend will affect which stats are boosted. You begin with access to 4 schools but unlock access to 3 more as time goes on.The school they pick depends on their INT. If they fail, they will move on to the previous school on the list. Students with a 99% chance (capped) may still fail with a special message from the manager.Better schools give a 20% chance boost to than the previous ones when applying, with Kairo giving the boost to every job and preventing automatic failure.SchoolsNameDescriptionStatsboostedUnlockConditionHale CollegeA local school that emphasizes appeal over academics.
Main article: Apart from money, Research Points (RP) and Tickets are used as currencies as well.RP is earned in-game as tenants use furniture. Because of this, getting RP is dependent on the number of tenants you have and how well-furnished your apartments are. You can hold a maximum of 2000 RP at a time.Tickets are the game's 'premium currency'. They can be bought with real money from. They are also earned in-game in various ways. For example:. when residents move out, if their happiness is high enough, they give you 1 ticket each;.
each time you restart your game, you earn 1 ticket per 7 minutes of unpaused gameplay (this bonus is maxed at 10 tickets, so it is worth returning to the game's title screen from time to time);. you get a bonus of 1 ticket per 40 minutes of time your friends play (maxed at 20 tickets per bonus);.
you get a bonus of 7 tickets for each friend you successfully addIn Pumpkin Products, you can buy RP with tickets and tickets with RP.Bugs & Cheats.
Contents UnlockingTo unlock most furnishings you need to activate some trigger event, like having a resident successfully enter a certain profession or winning the item in a scratch card. After this, you can research the furnishing to unlock the ability to build that furnishing in your apartments. For most items, researching once gives you access a limitless quantity of the furnishing.
However, there are some exceptions where you need to researching the item any time you want another copy; these are noted with a superscript infinity symbol after the name (∞).Scratch Cards versus Gold CardsSome furniture can only be obtained from Scratch Cards or Gold Cards. Scratch Cards cost 8 Tickets and allow you to scratch off 1 item each (which may or may not be furniture). Gold Cards cost 20 Tickets and allow you to scratch off 3 items (which may or may not be furniture). Note that Scratch Cards and Gold Cards give you access to different items.Exclusive to Scratch Cards: Low Table, Floor Cushion, Study Desk, Wood ChairExclusive to Gold Cards: Antique Vase, Massage Chair, Samurai Swords, Anime Figure, Space Robot, ArmorLevelsMost furnishings have a level attribute. They start at level 1 and, as they are used by tenants, increase to a max level of 10. The +Rent and +Comf(ort) reported in tables is the stat mod given when the furnishing is at level 10.
(NB: Furnishings that cannot be leveled have a superscript dash affixed to their name.)ItemsYou can use on your furnishings to raise their stats. The Comfort Booster and Rent Booster are obvious choices, but any item whose description begins with 'Boosts.'
Will improve your furniture in some way.Lists. This section is a.
Note: Unlock conditions needed for: Bench Sofa, Storage Rack, Stereo, Casual Rug, Air Conditioner, Kairobot Statue, Chimpan Statue, Sauna FlooringCategory 1 type furnishings consists primarily of flooring, but it's also where you find the Interior Door, rearrange, and remove options. These are the simplest furnishings in the game.Balcony flooring is also available, although it is unknown if you can earn and build this. You can get this flooring when you start a game by choosing the city Bigville or by expanding with Big Apartment 3.Category 1: FlooringImageNameCostSquare/sUnlocked byInterior Door -1.0K1. Initially AvailableVanity2.4K0.1K2.2K22Fashion+Repeated use of LampUrinal2.4K0.1K2.2K22Study+Tenant becomes RefereeToilet0.6K0.1K2.0K20Reading+Y1 Summer Weekend, 3:00 PMWasher-Dryer0.6K0.1K1.9K19Fashion+Y1 Summer Weekend, 3:00 PMWashing Machine2.4K0.1K2.2K22Study+Tenant becomes Amateur ModelCombo Washer5.0K0.2K2.6K26Tech.Tenant becomes DoctorDrying Rack6.6K0.3K2.8K28SportsRepeated use of VacuumTables and SeatingCategory 3 furnishings include tables, desks, and seating. It also includes 'sets', or combinations of table/desks with seats, and two items for pets.Category 3: Tables and SeatingImageNameCostUpkeep/season+Rent+ComfSkill GetRPGetUnlocked byPet Bed6.6K0.3K2.8K17PetsAppears with 1st petPet House6.6K0.3K1.7K28PetsAppears with 5th petLow Table Set -1 Low Table +1 Floor Cushion1.2K0.2K1.7K20.