Playing Shantae on a Game Boy Advance handheld will allow you to unlock the special 'GBA Enhanced' bonuses. The title screen should highlight this in the bottom left when you start up the game.
Shantae is a platform game developed by WayForward Technologies, and also the first version released by Capcom and released to fans in 2002. Set in a fictional world in Sequin Land, who The player will transform into Shantae – a genie created by Erin Bozzon. Most of the context in the game will be made up of fantasy images, so it will become a little fictional. The game will include up to 50 interlaced day and night map areas. To be able to win the final, the character will have to destroy all 75 different enemies and their minions. Using new weapons combined with the use of special powers, the combat power will be increased rapidly. Winning each enemy, the character’s level will be increased, and a new map will be unlocked.
To do:EverythingEnter the code Left (×2), Right (×8), Left (×6), Right (×2), Left (×7), Right (×6), Left (×8) (one off from the latter part of WayForward's phone number, (661) 286-2769) on the title screen while it displays 'Press Start'. You'll be taken to a screen where you can select a Normal Game or a Debug Game - the latter will pop open a new menu after you choose a file. The number next to 'Shantae' in the debug menu refers to which save file is being used.When starting a new Debug Game, the player is given 500 gems, 10 of each weapon/potion, 99 Warp Squids, all dance moves, and all four attack upgrades, talismans, and magical items. The debug menu can be accessed on almost all maps by pressing Select on the inventory screen.
By pressing Select + A, Shantae will freeze in her falling animation and then free movement is accessible. Pressing Select will drop Shantae into the map again, but if you do this while going out of bounds, the game will crash.Map Notes. I3: Attempting to access the debug menu from this map crashes the game. D4: This map cannot be selected. M2: This is the Dance Parlor map. There are no button actions for this mini-game if it's loaded from the debug menu. Pulling usa for pc.
Furthermore, the mini-game never ends and the pause menu cannot be accessed, forcing the player to restart the game. M!: Select with B for a music menu. Select with A for a sound effect menu.
In the latter you can hear the unused sound effects listed here. M@: Pre-credits. Mr: CreditsSelecting options with A or B may lead to different entrances for an area.Unused Text unable to allocatePresent at 0x4DC6.
Most likely a leftover debugging message.stack overflowStored at 0x2A4D7. Probably an error message leftover from early in development.DON'T PANIC! BUT.Stored at 0x2A5C9. Use unknown.contact jimmy hueyhave a nice day!Stored at 0x2A5EA. Jimmy Huey is listed as the game's programmer in the credits.Welcome to the Scarecrow Field.
West: desert, East: Spiderwood ForestWelcome to Spiderwood Forest. West: Scuttle Town, East: Dribble FallsWelcome to Dribble Falls. West: Spiderwood Forest, East: Water TownWelcome to Flushstone. West: Dribble Falls, East: Slime FlatsWelcome to Slime Flats. West: Flushstone, East: Quaggore SwampWelcome to Quaggore Swamp. West: Slime Flats, East: Splinter- Grave GroveWelcome to Splinter-Grave Grove.
West: Quaggore Swamp, East: Stumprot ForestWelcome to Stumprot Forest. West: Quaggore Swamp, East: Mount BrazierWelcome to Mount Brazier.
West: Stumprot Forest, East: Pinestone BluffWelcome to Pinestone Bluff. West: Mount Brazier, East: Mud BogWelcome to Mud Bog. West: Bandit Town, East: Sandy DunesWelcome to Sandy Dunes. West: Oasis Town, East: Scuttle TownWelcome to Skitterclaw Desert. West: Golem Mine, East: WastelandWelcome to Wasteland. West: Skitterclaw Desert, East: Scarecrow FieldA location list of some sort, stored at 0xA5FF5. It was probably intended to be used when you enter an area.
What's interesting is there are some early location names in here. For example, Water Town used to be called Flushstone, and Mount Pointy used to be called Mount Brazier.
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Also, some of the locations seem to have been changed around.Trim those loose ends for twice the Attack!Stored at 0xA4646. At one point in development, it was possible to upgrade your standard hair whip attack. This, along with the next string, is a remnant of that idea. This feature was implemented in later games in the series.Extra body and better volume for twice the Attack!Stored at 0xA4725. Same as above.New clothes with Double the Defense!Stored at 0xA475B.
At one point in development, you could purchase alternate outfits in addition to the Fighter's Gear. This is a remnant of that idea. For some reason, a duplicate is present at 0xA4783.Unused SoundsThese sounds can be heard in the sound test.duck. (Source: )An alternate font, similar to the font used in WayForward's other Game Boy Color games. However, it is never used anywhere.Shantae squinting at. Note that while the command to display this sprite IS used, it's never actually seen.Same as above, only this time she's talking to Bolo. This sprite can be seen in prerelease material.Virtual Console ChangesThe version released for the 3DS Virtual Console removes the 'Distributed by Capcom' screen that was originally displayed before the title screen.Additionally, since the Virtual Console emulates playing the game on a Game Boy Color, it is not possible to learn the Tinkerbat dance in Bandit Town, as this dance was only taught when playing the game on a Game Boy Advance.
However, the Tinkerbat dance is unlocked when starting a Debug Game and is performed by pressing Down, Up, Up.The seriesGame Boy ColorNintendo 3DSWindowsiOSMac OS X.